NeighborKid

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 15 posts - 16 through 30 (of 56 total)
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  • in reply to: Russian trainset #9681
    NeighborKid
    Participant

    Very nice. Any plans to make old soviet/ russian steam locomotives?

    in reply to: Modding Ideas #8341
    NeighborKid
    Participant

    Hm…. I think all train packs should be a sticky.  We got a good amount so far.. American, South American, Russian, UK.. i think is some where.. Czech, Polish..    I’m sure German and others will pop up!.

    in reply to: [MOD] Cargo Mod (made by Gwinda) #8067
    NeighborKid
    Participant

    Well I have some industries set up with train and truck.. but the production does not pass 3? Bug or do I have to connect all the possible supply chains to create the one product and have production increase?

    in reply to: Mod in Steam? #7990
    NeighborKid
    Participant

    I hope man, would make things hella lot easier.

    in reply to: I don't get rail signals. Please help… #7159
    NeighborKid
    Participant

    Sorry to DP, but I cant edit last..  So far I see setting a signal for one way doing nothing for me, or what I would it’s supposed to do.

    in reply to: I don't get rail signals. Please help… #7158
    NeighborKid
    Participant

    Signals can really be a pain of the arse..  I’m still trying to figure it out my self..   I think if you make a signal one way you should be able to actually set the direction in which trains go on that track.

    in reply to: Ideas on Train Fever #4139
    NeighborKid
    Participant

    I could see a dock for drop off and pick up freight but mothing more. I dont want to see ships as a method of transport to other towns. Perhaps a passenger station for a cruise line.

    in reply to: Is there any reason to have 2 engines / train ? #4014
    NeighborKid
    Participant

    I have to agree with you, perhaps the characteristics havnt been played with entirely yet. I still love  that i can finally have the ability to have long trains with multiple locomotives. Dont forget mods as well can change the aspects for the trains.

    in reply to: Multiplayer to be added ? #4013
    NeighborKid
    Participant

    Not even close. Im talking as if its a dlc. A one time ay for 10 bucks.

    in reply to: Multiplayer to be added ? #3923
    NeighborKid
    Participant

    I’d give a bit more to pay for MP

    in reply to: Multiplayer to be added ? #3901
    NeighborKid
    Participant

    I hope in the end My buddies will only buy the game if it has MP..    IF MP is added.. i suggest that any map and mods being played be auto DLed from the host.  that will go a long long way..

    NeighborKid
    Participant

    Thats awesome!..  I cant wait what other modders can do..   Hopefully more items are mod friendly such as how trains turn around, perhaps disasters/derailments, etc.. it looks promising that a beta is modable.  I’m so excited.. yet I don’t even get to play when the game comes out!.. noes!..

     

    Perhaps a modder could put almost every train, vehicle.. anything and everything.. and let us play with everything!.. or be able to play selective countries!…

    Just like dropping all products off at a town/ city, maybe a drop off at an industry that just takes and doesn’t produce. Like a Coal or Oil power plant!

    • This reply was modified 9 years, 8 months ago by NeighborKid.
    • This reply was modified 9 years, 8 months ago by NeighborKid.
    in reply to: Day/Night + Rain/Weather? #3585
    NeighborKid
    Participant

    it is disappointing to not see weather or day/ night cycles..

    in reply to: Let's Play Train Fever (Coming soon) #3507
    NeighborKid
    Participant

    im waiting for it!

    in reply to: Let's Play Train Fever (Coming soon) #3459
    NeighborKid
    Participant

    thats awesome.

Viewing 15 posts - 16 through 30 (of 56 total)