NeighborKid

Home Forums Diamond crossovers, better usability and many improvements

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Viewing 15 posts - 31 through 45 (of 56 total)
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  • in reply to: Let's Play Train Fever (Coming soon) #3446
    NeighborKid
    Participant

    has anyone had multiple locomotives on the front/ and any really long trains yet?

    in reply to: Modding ability #3444
    NeighborKid
    Participant

    What Berry said. I’m not asking to drive I’m asking to manage my train operations for shunting and movement of freight.  Would be nice not to see my train just do an instant 180 to start driving the opposite direction, and it would be cool to have trains assemble them selves in a yard to take out your mixed goods train.

    in reply to: Disasters? #3337
    NeighborKid
    Participant

    Anyone else have thoughts?

    NeighborKid
    Participant

    I would like to see trains load their cargo, example- A port has cranes that load the stack or double stacks onto flatbeds/ intermodule cars. I would like to see that in game, not just stuff getting stocked up on a platform and then disappears when the train arrives.

    I’d also like the ability to drop certain freight at certain locations.

    in reply to: Content Creation Ideas & Discussion #3335
    NeighborKid
    Participant

    Would be nice to have steam workshop..

    in reply to: Crossing train tracks? #3290
    NeighborKid
    Participant

    What about like this?

    or

    in reply to: Disasters? #3286
    NeighborKid
    Participant

    I really wish I could edit that first post, lol. I was thinking way faster than my fingers were typing…

    in reply to: New video, from beta (german only) #3046
    NeighborKid
    Participant

    Hmmm.. I also thought we would see loading of the train cars. Kinda like sid meiers railroads. It is a neat feature/eye candy. How does oil and wood works for loading? Is it like coal where they deliver the coal to the station for pick up?  I think annexes would be much better instead of a stationS. Perhaps have it attach right off the industries? Watch the coal slide right into hoppers etc

     

    Will there be any form of ports? So we can have stack and Double stack cars? Trains do service ports ALOT.

    • This reply was modified 9 years, 8 months ago by NeighborKid.
    in reply to: Modding ability #3012
    NeighborKid
    Participant

    Well I would hope a dev would respond XP

    in reply to: Modding ability #3003
    NeighborKid
    Participant

    I understand models are a go for modding, but i was wondering if the devs could put some input on what modders can do.

    in reply to: New video, from beta (german only) #2970
    NeighborKid
    Participant

    I think it looks great. What I want in a Business sim like this is for the ability to create rail yards for sorting cargo loads for another main line train to pull. By what you mean?

     

    Perhaps having a locomotive specifically take train cars from a coal mine loaded to a local yard. Lets say there are 5-10 tracks in the yard. Train drops off consist in track 3 and a locomotive sitting there couples up and pulls out, or perhaps waits for more trains cars or something.  I just wish a business sim would actually incorporate alot of railroad operations. Not to mention flip around trains at stations, wish there was something to get rid of this.

     

    I wonder if a mod to could come along and actually change these dynamics..   think this would be possible?

    • This reply was modified 9 years, 9 months ago by NeighborKid.
    in reply to: Looks like a great game – some questions #2969
    NeighborKid
    Participant

    On point 1 I’m totally with you.

    in reply to: New video, from beta (german only) #2929
    NeighborKid
    Participant

    I still wish the train depot was a round house..  but it did look very nice.  How large are the maps?

    in reply to: Train Fever American Mod Pack #2843
    NeighborKid
    Participant

    So I just want to add my 2 Cents. ….  for Murica!

    Locos that I want to see are.

    Steam-

    Big Boy 4-8-8-4

    Challenger 4-6-6-4

    GS-4

    ATSF 3751 4-8-4

    PRR K4  4-6-2

    PRR J1 2-10-4

    BN 2-8-0 F5

    NKP S-2 2-8-4

    SP&S E1 Northern 4-8-4

    Diesel

    P32 & 42 Genesis.

    Dash 9

    GP38-2

    SD40-2

    GP 9

    SD40-2 High Hood

    SD 70m

    F 40 PH

    Alco RS11

    SD45

    ES44DC

    F7 Stremlined

    Shoreliner III cab car

    Electric- my most hated

    ACS-64

    HHP-8

    EMD AEM-7

    GG1

    Acela

    …Plenty more too..

    in reply to: Looking for modders #2580
    NeighborKid
    Participant

    could always combine to get the best of both worlds into 1!

Viewing 15 posts - 31 through 45 (of 56 total)