Partyschreck

Home Forums Transport Fever officially announced!

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  • in reply to: Passenger Destination #19853
    Partyschreck
    Participant

    I do not like the system with passenger destinations in this game, because you can train your people to go where you want them to go. This works against the need to build networks in train fever and rythmn mechanic makes this even worse. In some aspects you can see this as more realistic, but the game is too simplified to make this true. If you arrange your net you won´t need many connections and will make your whole net more ineffective if you connect everything, while in reality there are enough other reasons to do that. Not very nice for a transportation game and one of the main reasons, why I gave up the game after some time.

     

    in reply to: Bug – Trains reversing when track is modified #18850
    Partyschreck
    Participant

    You mentioned Simutrans, but then dismissed it due to capacity balance fails, like this game. I must confess, I’ve not brought it, would you recommend buying it?

    Sorry, my last sentence was about Train Fever again.

    But the developers wanted to simulate passengers and reduced capacities, that´s the beginning of this failure.

    Simutrans is an open source game.

    You don´t have to buy it, you can download for free. Graphics are retro style and many people don´t like it, because of this.

    You need the main program, the game engine and a pak, that includes, graphics, vehicles and many economical parameters. You can alter many of them and create your own game, if you´re experienced.

    There are especcially two other things, that are better in this game.

    You can create very big maps, where you need huge capacities, so the game is a consistent fight, to transport everything, that´s similar to OTTD.

    The other point is, that passengers have destination, where they want to go. Apart from their bigger number that´s better solved as in Train Fever, where you can “train” your passengers to go, where you want them to go.

    In Simutrans you have to build huge networks for people to reach every location, that´s the most fascination element for many people to play this game.

    Cargo has destinations, too, because factories have contracts.

    You will take a time to get familiar with the game, but the interface is much better than Train fever.

    in reply to: Bug – Trains reversing when track is modified #18848
    Partyschreck
    Participant

    Railroad Tycoon 2 also has a big balancing problem because high distances passenger transport earns too much money and dominates the game.

    If you look for a game with modern 3D graphic you could have a problem, but I´m satisfied to play Simutrans, not a railway but transportation game. But the developers wanted to simulate passengers and reduced capacities, that´s the beginning of this failure.

    in reply to: Bug – Trains reversing when track is modified #18845
    Partyschreck
    Participant

    The game is a basketcase, nothing is balanced and nothing really works.

    And there are free games, that solve this tasks better in every way.

    The developers didn´t even tried to understand the mechanics of such games and created features that doesn´t make sense at all like the spreading funktion of vehicles.

    • This reply was modified 8 years, 11 months ago by Partyschreck.
    Partyschreck
    Participant

    If you do that, you do not need Full Load.

    You can use fewer vehicles, if you use full load, because they are working more effectively and they are better spaced out. But these systems are extremly unsteady and small problems are getting bigger very fast. At least you have to check such lines steadily, not much fun.

    that. It is more likely that TF will get a decent gameplay core ( which is quite robust even now ) then Simu or OpenTTD getting a modern 3D engine.

    The chances are equally low. I want a game that leads to complex networks and that´s simutrans.

    How does it work in Simu? I am genuinely curious.

    You can set two parameters there at a station.

    1. Percentage

    2. Waiting time

    The vehicles will go if they have enough load or after the given time.

    For example:

    My bus lines in Simutrans get a 50% number and are waiting half a day (Simutrans time) at one stop (important transfer stop) of a line. That´s a perfect autospace function and if it doesn´t work as you want, you alter the numbers. To choose good waiting values in Simutrans is a very intelligent gameplay mechanic to let your vehicles work effectively.

    • This reply was modified 9 years, 4 months ago by Partyschreck.
    • This reply was modified 9 years, 4 months ago by Partyschreck.
    • This reply was modified 9 years, 4 months ago by Partyschreck.
    Partyschreck
    Participant

    Waiting for load to a certain percentage is a very good mechanic in passenger transport instead.

    Partyschreck
    Participant

    This board is about TF.

    We´re are writing about Train Fever in the german simutrans forum, too.

    And what you can read there, is that I tried to like Train Fever in the beginning, but I got angry, when I saw that they did nearly everything worse and I paid money for that. Simutrans got much better in the last years, so maybe you should look again.

    About the full load mechanic in Train Fever: If you balance the number of vehicles good you can use it, without problems and it spaces the vehicles. I used it at least at the starting of a line (especially cargo).
    But certainly uzurpators suggestion is a good one.
    I would do it as in Simutrans.

    Partyschreck
    Participant

    Play Simutrans to use a intelligent loading time mechanic.

    Spacing trains and other vehicles is easy that way and they will wait in the right moments (waiting for passengers), instead of this silly autospacing mechanic in TF.Haven´t the developers looked at such games, before they tried to ruin the genre ?

    Most of the other mechanics are better, too and the game is freeware.

    in reply to: New to Train Fever, worth buying? #14444
    Partyschreck
    Participant

    exploiting other unrealistic and unintended mechanics like deleting roads between towns. That doesn’t mean that an integral part of the simulation isn’t broken.

    Yes, that´s it. And if you show your opinion, that you think that most of the features of the game are useless, because you are making hundreds of millions on hard level the way the game teached you, the TF Fanboy Community tells you, that you don´t understand the game.To play the game effectively becomes painful and boring.

    Arguments against are nothing but excuses.

     

    • This reply was modified 9 years, 5 months ago by Partyschreck.
    • This reply was modified 9 years, 5 months ago by Partyschreck.
    • This reply was modified 9 years, 5 months ago by Partyschreck.
    in reply to: Losing interest in this game #13087
    Partyschreck
    Participant

    The town with the train station.

    That sounds really nice.
    Thank you, that you reminded me, why I´m playing Simutrans and never Train Fever again.

    in reply to: Losing interest in this game #13072
    Partyschreck
    Participant

    If you like to think, then this is a good game.

    It´s the opposite. If you discover, which tactics and game mechanics will bring you most money, you will hate the game.

    Didn´t you post the same text earlier ? Maybe you should rename your account to Zerobrain.

    in reply to: Losing interest in this game #13006
    Partyschreck
    Participant

    Granted, this could be modeled with statistical weighing model, which would be faster. Or with a hybrid model.

    That´s all I wrote about.

    You have to make capacity of vehicles a factor in a transportation game. At the moment, nearly every vehicle´s too big.You need more of everything, passengers, cargo, space – and game ressources to do that.

    That seems important to balance the game and traffic will be a satisfying aspect of the game

    I won´t argue against your comment about cargo as my critic is more universal.

    • This reply was modified 9 years, 6 months ago by Partyschreck.
    • This reply was modified 9 years, 6 months ago by Partyschreck.
    in reply to: Losing interest in this game #13002
    Partyschreck
    Participant

    And it works fine. It is just not always applicable.

    This statement makes no sense at all.This is a game with economic features. There is no room for “not always applicable”.

    You can only play Train Fever for watching trains and passengers. Or you igonre all the rules of efficient play, that the game sets, play badly and be happy, that yor´re making money.

    That´s not my definition of “it works fine”.And there are better games allready.

    • This reply was modified 9 years, 6 months ago by Partyschreck.
    in reply to: Losing interest in this game #12999
    Partyschreck
    Participant

    Maxis and Sim City are a good example.

    When Train Fever was new, I read the question, why a small company was able to implement this feature, if others failed.

    But the answer is simply that they failed, too.

    We will see, if they accept this fact.

    in reply to: Losing interest in this game #12992
    Partyschreck
    Participant

    For me modding won´t make the game playable, because I don´t like two things about this game.

    The missing balance is one. I read in the german train fever forum and smiled, when they began to work the cost mod, because I knew, this won´t work and wrote an article in the german simutrans forum why this can´t be the whole solution, if you don´t like a sandbox game.

    The second thing is the missing need to build networks in this game. Maybe the cargo mod will make the game a little bit better, but that´s not enough. The passenger part of the game is completely broken. There are too few of them, the world is too small and there is not enough need to connect everything, because you can train citizens to go where you want them to go. They won´t go to many places beacsuse of the 20 minute rule, that´s another point.

    Handling trains, lines and traffic is boring, except the chaos in towns. But I want to build tracks and think about, where I have to let my trains and other vehicles go. The town game mechanic, where I have to demolish houses all the time is awful compared to that.

    I play Simutrans and Train Fever is trash compared to that. No mod will save the game, until they change the direction of the game, I´m convinced.

    Modders will be the only people, who play this game, soon, I see no reason to do that.

     

    • This reply was modified 9 years, 6 months ago by Partyschreck.
Viewing 15 posts - 1 through 15 (of 23 total)