RAAndre

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  • in reply to: Losing interest in this game #13122
    RAAndre
    Participant

    I think you are right.  I don’t hate the game either.  I think in some ways it is really beautiful to watch and look forward to many more animations to stimulate my eyeballs more.  SimCity has serious faults too, but has fantastic visual effects.

    However, I do find myself not dying to return everyday to play like I did for Locomotion.  I think there is a tedium here for some reason.  The cargo system is just a bit too convoluted.  Although I do appreciate the added commodities, they can be a bit too complicated and it’s difficult to achieve financial success.

    Also the long list of things a vehicle can carry is just way too overwhelming.  The track and signal system lacks the creativity of Locomotion which I still enjoy ten years later.

    It always seems to work okay until the traffic chokes the cities and there is no remedy.  All your vehicles get stuck and don’t carry passengers and lose money and then the game just stops since you run out of money to do anything.

    It can become more of a chore to play than enjoyable.  The tiny cargo icons and clickable icons are way too small and just a bit of a pain to use.  The little annoyances prevent me from diving back in every day like I really want to.

    I would like to see easier “playability” with better bigger easier-to-click icons and a less-complicated more-responsive cargo system.

    I have never played anything but the “easiest” setting and that has proven tiresome.  I can’t imagine playing the difficult setting.  I would like the easiest setting to be just FUN!  If I want to be challenged, I can select a more advanced setting and play there.  But sometimes I want to just sign on and have some fun playing a transportation game like I still do with Locomotion.

    I really want this game to work and be successful.  After-all, we have all been waiting 20 years for a Transport Tycoon successor and I want this to be that.  But there is something that needs to be tweaked a bit so that the game is as much fun as challenging.  Then I would anxiously await returning to play everyday.

    in reply to: Train Fever American Mod Pack #10989
    RAAndre
    Participant

    NICE!  Really really nice 🙂

    in reply to: Train Fever American Mod Pack #8624
    RAAndre
    Participant

    I vote for:

    UA TurboTrain

    All Superliner versions

    All Viewliner versions

    The Ultra Dome double-deckers

    Double-Stack freight cars

    Roadrailers

    CNG & LNG “engine-tender-engine” combos

    And of course Big Boy!

    in reply to: Train Fever Interactive Guide #7739
    RAAndre
    Participant

    Never heard the term “passing loop” before. Oh well, the info is great any way.

    Hey, has anyone figured out how to make a second train take the empty platform at a two track station when one platform is occupied?

     

    in reply to: Train Fever Interactive Guide #7414
    RAAndre
    Participant

    Fantastic job!

    A couple of suggestions:

    “Passing Loop” should be “Passing Siding” or just “Siding”

    “Crossing” is more like a term for a railroad track/auto road grade crossing.  A place where railroad tracks allow a change of track is called an “Interlocking”.  You could call it “Placing Switches” too I guess.

     

    • This reply was modified 9 years, 7 months ago by RAAndre.
    in reply to: I have not received an e-mail #2722
    RAAndre
    Participant

    Yes, lift off time

    in reply to: I have not received an e-mail #2716
    RAAndre
    Participant

    No, and it’s the magic hour.

    in reply to: I have not received an e-mail #2702
    RAAndre
    Participant

    Got the second email!  Fun starts tomorrow at 8:00 AM EST.  This will be fun 🙂

    in reply to: I have not received an e-mail #2694
    RAAndre
    Participant

    I also have received my acceptance but nothing further.  Since the beta is supposed to start today or tomorrow (I have seen both dates), I would hope something arrives very soon.

    in reply to: What about air? #1335
    RAAndre
    Participant

    Mikael:

    I play many of these types of games (Locomotion being my favorite) and I will admit that I rarely use air.  I really like the Dirigibles that appear in the early years and maybe futuristic Airships, but the planes and helicopters don’t do much for me.

    However, consider a future UPS (or FedEx or DHL) DLC (have them sponsor it?) that provides overnight express trains that meet up with UPS cargo planes, to bring containers of parcels to UPS distribution centers to be delivered by UPS trucks the next day.  The challenge is to build the infrastructure in such a way that overnight delivery is guaranteed!  Now I would use air.

    Thanks, Richard

     

     

     

    in reply to: Alpha/Beta test? #1249
    RAAndre
    Participant

    I’m ready.

    in reply to: Freight transportation #1241
    RAAndre
    Participant

    I’d love to see a working cargo port where containerships and double-stack freight trains are loaded and unloaded.  Freight is imported and exported overseas to other countries via containerships, and transported inland on double-stack freight trains to distribution centers.

    Once at the distribution centers, the containers are transported by truck to local manufacturing companies.

    Completed products are sent in the opposite direction for export.

     

    in reply to: Breakdowns #1240
    RAAndre
    Participant

    Thanks so much for your reply.  I am really looking forward to playing Train Fever.

Viewing 13 posts - 46 through 58 (of 58 total)