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Viewing 15 posts - 136 through 150 (of 165 total)
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  • in reply to: Passenger Destination #19845
    admin
    Keymaster

    Hello!

    I´m happy to explain the mechanics of traveling in more detail:

    Every person in the game has a fixed place to live, which does not change. If a new house is build, people move in and they stay there for the rest of the game unless it is destroyed.

    On a regular basis every person is looking for a place to work, to shop and a place to spend their free time.

    They look in a 20 minute radius of travel time for such a place (this is known among the community as the “20 minute rule”). To calculate the travel time to the destination every possible route is taken into account. This might be as simple as just walking or driving somewhere, or more complex like walking from their home to a bus stop, going to the train station, using the train to travel into another city, there getting on a tram and then walking from the tram stop to the destination. Here also frequency comes into play. The more vehicles there are on a line, the shorter the expected waiting and therefore travel time will be.

    When all possible places are calculated, people decide based on a formula, which one they choose. Generally, the closer the place is in regards of travel time, the more it is preferred. In addition to that people tend to stick to their current workplace (also shopping / leisure) for a longer period.

    So over time, the place might not change, but the preferred way of getting there. For example when people get cars, they might switch from using the train to using the car, if it is faster to go to the next city or visa versa when for example faster or more trains are used. On the other hand new travel options also open more work place (shopping / leisure) options for people to choose from.

    In conclusion, there is no limit on how often people can switch lines when the travel or how far (distance) they go, it mostly depends on time.

    Best Regards
    Tom (Community Manager)

    in reply to: Getting updates for the GOG version of the game. #19836
    admin
    Keymaster

    The release of the additional build 6219 (mostly bugfixes) delayed the patch on GOG. It was originally scheduled for last week.

    But what I can tell is, that we already submitted the patch to GOG and waiting for them to unlock it.

    Tom

    • This reply was modified 8 years, 7 months ago by admin.
    in reply to: Suggestions: delay signals #19832
    admin
    Keymaster

    Hallo!

    Eine sehr spannende Idee! Ich sammle laufend Vorschläge, dieser findet sicher Platz auf meiner Liste!

    Schöne Grüße

    in reply to: Cars simply stops #19831
    admin
    Keymaster

    Hi 7even!

    A savegame would be great! Can you upload it somewhere and email me the link?

    Thanks!
    Tom

    in reply to: Suggestions: about the new cargo system #19823
    admin
    Keymaster

    Thank you for your thoughts and suggestions. It is always good to know how the players think about the game and how they would improve it. We will take it into consideration for our further planning!

    Tom

    About PS2: Well, that is a LOT! 🙂

    • This reply was modified 8 years, 7 months ago by admin.
    in reply to: Game won't go past creating map #19820
    admin
    Keymaster

    Hi Mike!

    You are right of course, I missread your post. Sorry! I will talk to the developers and come back to you later!

    Tom

    PS: Thanks for pointing that out. As it was on the same day, I assumed the same year 🙂

    in reply to: Game won't go past creating map #19720
    admin
    Keymaster

    Hello Fist, Hello Myke!

    I see you both use Radeon cards. The behavior you describe is known to be caused by 3rd party software like AMD´s Raptr Software or the Gaming Evolved App. You might deactivate them before starting the game.

    Best
    Tom

    in reply to: Show Cargo-type in Replace vehicle #19719
    admin
    Keymaster

    Hello!

    Yes, this is a known bug and will be fixed in the next update, which is scheduled for this week.

    Best
    Tom

    in reply to: Mouse restricted movement with new build #19713
    admin
    Keymaster

    max, thank your for your feedback. Good to see you could figure it.

    I will put down a note about this issue.

    Tom

    in reply to: Getting updates for the GOG version of the game. #19712
    admin
    Keymaster

    The Update for GOG will be available via GOG. We are currently preparing everything to get it ready there as soon as possible.

    Tom

    admin
    Keymaster

    Danke für den ausführlichen Bericht!

    Wie richtig beobachtet, muss seit dem Build 6181 der Warentyp beim Kauf festgelegt werden. Das gilt auch für den Ersatz!

    Im Dialog “Strassenfahrzeug wählen”, der nach dem Klick auf “Fahrzeug wählen” beim Fahrzeugersatz erscheint, muss rechts, gleich wie beim Kauf, der Warentyp gewählt werden.

    Leider wird der Warentyp nach Auswahl im Fahrzeugersatz Fenster noch nicht visualisiert. Das wird ein weiterer Patch in den nächsten Tagen aber beheben.

    Schöne Grüße
    Tom

    in reply to: Mouse restricted movement with new build #19656
    admin
    Keymaster

    A follow-up, as stated in a post for a similar problem: Thanks to a user from the steam forums there might be a solution. You can try to disable the scaling for high DPI-values. To do so, right click the TrainFever.exe and under Properties / Compatibility you should find a matching option.

    Would be great if you let me know, if that helped!

    in reply to: Problem with 4k monitor #19655
    admin
    Keymaster

     

    A follow-up: Thanks to a user from the steam forums there might be a solution. You can try to disable the scaling for high DPI-values. To do so, right click the TrainFever.exe and under Properties / Compatibility you should find a matching option.

    Would be great if you let me know, if that helped!

     

     

    in reply to: Problem with 4k monitor #19637
    admin
    Keymaster

    SledgeFox, can you tell my what the native resolution of your screen is and which graphiccard you are using?

    Thanks
    Tom

    • This reply was modified 8 years, 8 months ago by admin.
    in reply to: Mouse restricted movement with new build #19626
    admin
    Keymaster

    Max, from what I read, I see you try to use a resolution above 1080p? Does 1080p work fine for you?

    And yeabil, can you tell me what resolution you are trying, when mouse gets “boxed”. Does it work for lower resolutions?

    Thank you!
    Tom

Viewing 15 posts - 136 through 150 (of 165 total)