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September 8, 2015 at 18:42 in reply to: [Bug] [New Build] Running trains reverse directions by itself #19620adminKeymaster
Mike is right, this happens always with street vehicles. With trains it is (at least for me) a very rare case, that´s why I´m looking for a reproducible case and as far as I understand ebigunso, it happens always in certain situations?!
adminKeymasterHi Mike!
You are right, they are dynamically calculated depending on where the pylons are located, so it is not possible to mod them. However you can of course mod the pylons!
Best Regards
TomSeptember 8, 2015 at 10:48 in reply to: [Bug] [New Build] Running trains reverse directions by itself #19571adminKeymasterHi!
I´m trying to reproduce your problem. Could you provide me with a screenshot of the situation?
Best Regards
TomadminKeymasterBetter communications is one thing we are currently working very hard on.
Please be asured I´m reading everything posted here in the forums, replying more often will be the next step!
Best Regards
Tom (Community Manager)adminKeymasterDear James!
I´m sorry to hear, that you cannot enjoy Train Fever as it was intended.
We took note of your stability problems some time ago and tried to reproduce and analyses it on our hardware. As you correctly stated, not the game freezes, but the system itself. Therefore we got in touch with Apple and fielded a bug report, but are since waiting for solution from their side.
In addition to that the Mac book Air 2013 does run on an Intel graphics chip, which is unfortunately not officially supported by the game.
Please be assured that we are trying our best to get the game working properly for everybody.
Best regards
Tom- This reply was modified 8 years, 8 months ago by admin.
adminKeymasterDear James!
I´m sorry to hear, that you cannot enjoy Train Fever as it was intended.
We took note of your stability problems some time ago and tried to reproduce and analyses it on our hardware. As you correctly stated, not the game freezes, but the system itself. Therefore we got in touch with Apple and fielded a bug report, but are since waiting for solution from their side.
In addition to that the Mac book Air 2013 does run on an Intel graphics chip, which is unfortunately not officially supported by the game.
Please be assured that we are trying our best to get the game working properly for everybody.
Best regards
TomadminKeymasterWe are sorry about the confusion! As stated in the heading of the announcement and in the patch notes, we implemented a diamond crossover.
The term diamond “crossing” slipped into the text by mistake, but was corrected due to your feedback.
adminKeymasterEs handelt sich hier um ein seltenes, aber noch nicht gelöstes Problem. Seit Build 5798 kommt der oben abgebildete Dialog nicht mehr, aber Train Fever stürzt immer noch ab.
Am besten Du schickst uns ein Email an info AT train-fever.com mit einem Link zu Deinem Save Game. So können wir das Problem sehr wahrscheinlich bald lösen.
adminKeymasterThis bug has been fixed in the meanwhile and a patch will be released very soon.
adminKeymasterYou can send an email to info AT train-fever.com and include a link to you save game. For sure we can fix your save game, and if we are lucky we can even identify a bug which we can then definitely solve with a patch.
adminKeymasterFür dieses Problem wird es sehr bald einen Patch geben (voraussichtlich nächste Woche).
English: Very soon there will a patch for the problem / crash described by peycke (most likely next week).
adminKeymasterGerade haben wir den Patch veröffentlicht (Build 5565). Wir hoffen, dass die betroffenen Mods und Save Games nun wieder funktionieren!
Bitte findet die Release Notes hier: http://www.train-fever.com/forums/topic/release-notes/
Noch einmal möchten wir uns für die Unannehmlichkeiten entschuldigen. Trotz grosser Vorsicht und vielen Tests ist es für ein kleines Entwicklerteam leider nicht immer möglich, alle Fehler auszuschliessen. Falls weitere Probleme bestehen stehen wir euch sehr gerne zur Verfügung.
adminKeymasterThis problem was just fixed with the latest patch (build 5565). Hope it works now!
adminKeymasterFür die Unannehmlichkeiten möchten wir uns entschuldigen.
Sehr bald wird ein neuer Patch veröffentlicht, welcher die Probleme beheben wird. Alle Mods und Save Games werden dann wieder funktionieren.
Leider waren wir gezwungen, diese UTF-8 Restriktion einzuführen, weil Files, die nicht in UTF-8 codiert sind, viele Probleme verursachen (tatsächlich wurden die beiden häufigsten Train Fever Abstürze wegen solchen Files verursacht!). Es ist der einzige saubere und sichere Weg, um für die Zukunft sicherzustellen, dass alle Mods auf allen Systemen und mit allen Sprachen funktionieren.
Es sind/waren nur Mods betroffen, die sowohl in UTF-8 codiert sind als auch Spezialzeichen (wie Umlaute oder ß) enthalten. Der nächste Patch (heute) wird nun eine Heuristik hinzufügen, die die betroffenen Mods automatisch nach UTF-8 konvertiert. Dies ist ein guter Workaround, aber leider gibt es Fälle, wo es nicht möglich ist, die Codierung eines Files zu erkennen. Deshalb wurde eben die UTF-8 Restriktion eingeführt.
adminKeymasterYes this should work if you’re going to build the track changes. Otherwise the train cannot switch between the tracks.
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