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Viewing 15 posts - 151 through 165 (of 165 total)
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  • admin
    Keymaster

    Mike is right, this happens always with street vehicles. With trains it is (at least for me) a very rare case, that´s why I´m looking for a reproducible case and as far as I understand ebigunso, it happens always in certain situations?!

    in reply to: Catenary wire width? #19619
    admin
    Keymaster

    Hi Mike!

    You are right, they are dynamically calculated depending on where the pylons are located, so it is not possible to mod them. However you can of course mod the pylons!

    Best Regards
    Tom

    admin
    Keymaster

    Hi!

    I´m trying to reproduce your problem. Could you provide me with a screenshot of the situation?

    Best Regards
    Tom

    in reply to: What I think about Train fever #19528
    admin
    Keymaster

    Better communications is one thing we are currently working very hard on.

    Please be asured I´m reading everything posted here in the forums, replying more often will be the next step!

    Best Regards
    Tom (Community Manager)

     

    in reply to: Worse game quality EVER #19452
    admin
    Keymaster

    Dear James!

    I´m sorry to hear, that you cannot enjoy Train Fever as it was intended.

    We took note of your stability problems some time ago and tried to reproduce and analyses it on our hardware. As you correctly stated, not the game freezes, but the system itself. Therefore we got in touch with Apple and fielded a bug report, but are since waiting for solution from their side.

    In addition to that the Mac book Air 2013 does run on an Intel graphics chip, which is unfortunately not officially supported by the game.

    Please be assured that we are trying our best to get the game working properly for everybody.

    Best regards
    Tom

    • This reply was modified 8 years, 8 months ago by admin.
    in reply to: MacBook Air issues #19450
    admin
    Keymaster

    Dear James!

    I´m sorry to hear, that you cannot enjoy Train Fever as it was intended.

    We took note of your stability problems some time ago and tried to reproduce and analyses it on our hardware. As you correctly stated, not the game freezes, but the system itself. Therefore we got in touch with Apple and fielded a bug report, but are since waiting for solution from their side.

    In addition to that the Mac book Air 2013 does run on an Intel graphics chip, which is unfortunately not officially supported by the game.

    Please be assured that we are trying our best to get the game working properly for everybody.

    Best regards
    Tom

    • This reply was modified 8 years, 8 months ago by admin.
    • This reply was modified 8 years, 8 months ago by admin.
    in reply to: Diamond Crossing Dissapointment #19439
    admin
    Keymaster

    We are sorry about the confusion! As stated in the heading of the announcement and in the patch notes, we implemented a diamond crossover.

    The term diamond “crossing” slipped into the text by mistake, but was corrected due to your feedback.

    admin
    Keymaster

    Es handelt sich hier um ein seltenes, aber noch nicht gelöstes Problem. Seit Build 5798 kommt der oben abgebildete Dialog nicht mehr, aber Train Fever stürzt immer noch ab.

    Am besten Du schickst uns ein Email an info AT train-fever.com mit einem Link zu Deinem Save Game. So können wir das Problem sehr wahrscheinlich bald lösen.

    in reply to: Game crashes at end of month #18718
    admin
    Keymaster

    This bug has been fixed in the meanwhile and a patch will be released very soon.

    in reply to: Game crashes at end of month #18713
    admin
    Keymaster

    You can send an email to info AT train-fever.com and include a link to you save game. For sure we can fix your save game, and if we are lucky we can even identify a bug which we can then definitely solve with a patch.

    in reply to: having start error too… #18515
    admin
    Keymaster

    Für dieses Problem wird es sehr bald einen Patch geben (voraussichtlich nächste Woche).

    English: Very soon there will a patch for the problem / crash described by peycke (most likely next week).

    in reply to: Crash beim Laden mit #5541 #18254
    admin
    Keymaster

    Gerade haben wir den Patch veröffentlicht (Build 5565). Wir hoffen, dass die betroffenen Mods und Save Games nun wieder funktionieren!

    Bitte findet die Release Notes hier: http://www.train-fever.com/forums/topic/release-notes/

    Noch einmal möchten wir uns für die Unannehmlichkeiten entschuldigen. Trotz grosser Vorsicht und vielen Tests ist es für ein kleines Entwicklerteam leider nicht immer möglich, alle Fehler auszuschliessen. Falls weitere Probleme bestehen stehen wir euch sehr gerne zur Verfügung.

    in reply to: start error… problem! #18253
    admin
    Keymaster

    This problem was just fixed with the latest patch (build 5565). Hope it works now!

    in reply to: Crash beim Laden mit #5541 #18238
    admin
    Keymaster

    Für die Unannehmlichkeiten möchten wir uns entschuldigen.

    Sehr bald wird ein neuer Patch veröffentlicht, welcher die Probleme beheben wird. Alle Mods und Save Games werden dann wieder funktionieren.

    Leider waren wir gezwungen, diese UTF-8 Restriktion einzuführen, weil Files, die nicht in UTF-8 codiert sind, viele Probleme verursachen (tatsächlich wurden die beiden häufigsten Train Fever Abstürze wegen solchen Files verursacht!). Es ist der einzige saubere und sichere Weg, um für die Zukunft sicherzustellen, dass alle Mods auf allen Systemen und mit allen Sprachen funktionieren.

    Es sind/waren nur Mods betroffen, die sowohl in UTF-8 codiert sind als auch Spezialzeichen (wie Umlaute oder ß) enthalten. Der nächste Patch (heute) wird nun eine Heuristik hinzufügen, die die betroffenen Mods automatisch nach UTF-8 konvertiert. Dies ist ein guter Workaround, aber leider gibt es Fälle, wo es nicht möglich ist, die Codierung eines Files zu erkennen. Deshalb wurde eben die UTF-8 Restriktion eingeführt.

    in reply to: management of double tracks/train circulations #1670
    admin
    Keymaster

    Yes this should work if you’re going to build the track changes. Otherwise the train cannot switch between the tracks.

Viewing 15 posts - 151 through 165 (of 165 total)