Axel Springer

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 15 posts - 16 through 30 (of 46 total)
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  • in reply to: City growth #2103
    Axel Springer
    Participant

    Hi,

    maybe this is helpfull:

    Can you make the cities so that there are mixed land use areas that are more realistic?

    Definitely, yes. The image in the update is just a schematic illustration.

    and

     As opposed to the majority of other titles, buildings are not premodeled and instanced. In our game world, you will never see the same building twice. There is always something never-seen-before to explore!

    An advanced land use simulation decides whether to build residential, industrial or commercial buildings. For instance, residential areas don’t like industry air pollution, but they want to quickly reach lots of workplaces.

    in reply to: Please not forget Tram and Metro #2098
    Axel Springer
    Participant

    I am with you bafouu.  It is TRAIN fever.

    Metro and Trams are nice, but not so im portant for me at release. They make a working game with all basics and after that a Multiplayer, Trams, Metros, Plane, etc.

    And that is the correct way…for me 🙂

    Quality matters more than quantity. I dont need a second EA Company. And they know what a simu-trans player needs.

    in reply to: Kickstarter? #2097
    Axel Springer
    Participant

    Hi,

    no kickstarter. The Gambitious campaign was successfull:

    https://gambitious.com/projects/2496-train-fever

    in reply to: Sounds and Crossings #1905
    Axel Springer
    Participant

    Hello,

    sound, very interessting question NeighborKid.

    Level crossing: yes (Gameplay Video 2:50)

    in reply to: When will be a new gameplay video? + 1 question #1902
    Axel Springer
    Participant

    Just for me: at the first time i dont need a multiplayer. If everthings works fine in the singleplayer mode and they will be fixed the bugs, than you can start with the multiplayer. And i think they prepare right now to release it later.

    Think about the costs for server etc.

    They have a crowd funding campaign and the investors would like to see asap a working game. So it is simple to make a working game with singleplayer and later the multiplayer. It is not a special multiplayer game like BF oder COD. This way is better than a single player and multiplayer that not works correct (like BF4 at the beginning or GTA).

    And with astragon you have a special simulation reseller.

    Thats only my  mustard and the important thing is: a working game 🙂

    in reply to: When will be a new gameplay video? + 1 question #1897
    Axel Springer
    Participant

    I dont know. If found it on gambitious (date: march 2013, maybe they will change it).

    https://gambitious.com/projects/2496-train-fever/forums/16-archive/questions/1546-sandbox-mode-miniature-train-simulator

    I hope we will get some answer of those many questions here in the forum. Maybe with a beta Version 🙂

    in reply to: When will be a new gameplay video? + 1 question #1895
    Axel Springer
    Participant

    Hello,

    sandbox mode:

    Officially, we don’t intend to add a sandbox mode. It may however be a by-product of our efforts to provide…

     

    in reply to: System requirements #1884
    Axel Springer
    Participant

    Hi,

    Hardware requirements will be similar to e.g. Cities in Motion 2. We plan to optimize and increase performance prior to release. We hope that we can set the requirements as low as possible.

    CIM2:

    2GHZ or more

    2GB RAM

    Nvidia GeForce 8800/ATI Radeon HD 3850

    in reply to: Harbors? Airports? #1746
    Axel Springer
    Participant

    Hi Doug,

    air-planes later: http://www.train-fever.com/forums/topic/what-about-air/#post-1187

    Goods freight will be ok, but raw meterials? Is it realistic to transport oil, wood or coal with the air plane?

    Or what do you mean with outside world (multiplayer)?

    in reply to: Building industries #1733
    Axel Springer
    Participant

    Yes, way-points very interessting.

    Update about industries will comming.

     

    “Freight transport

    Our freight model is motivated by the games Transport Tycoon and Simutrans, but many improvements make it more interesting and realistic. Our current design includes coal, iron ore, steel, wood, stock, grain, oil and goods freight.

    Raw materials like coal or iron ore are mined at several locations in the game world. These raw materials can then be transported to factories and industrial buildings, which usually process them to goods. Goods are finally needed in commercial buildings in towns. Residents then buy these goods in commercial buildings.

    Basically, each building, factory or mine requires some items (freight and people) and produces items if requirements are met. Supply and demand is realistically simulated. Items can be transported by the player, but are also transported by agents (i.e. people walk and workers transport freight themselves, though with low speed, range and capacity).”

     

    in reply to: Building industries #1729
    Axel Springer
    Participant

    @Sandroluzern: that will be very interessting what solution we will get in Train Fever. An optional layer it´s cool for beginners and pro´s.  Something like Sim City Rush Hour

    Mikael, you need a community manager 🙂

    in reply to: Building industries #1720
    Axel Springer
    Participant

    He wrote only probably. Maybe it works later or only new industries like locomotion.

     

    Ah here: http://www.train-fever.com/forums/topic/optische-hilfsmittel-layer/#post-1633

    “We have a few graphical overlays planned, for example height curves and traffic-displays. A display mode to display the zone of influence is not possible with our simulated passengers, the player has to study the city structure and create the best possible layout without this helper.”

    You have to use your brain 🙂

    • This reply was modified 10 years, 4 months ago by Axel Springer.
    in reply to: Building industries #1716
    Axel Springer
    Participant

    2. new town: http://www.train-fever.com/forums/topic/eisenbahn-angestellte-railroad-employees/#post-1209

    3. i dont no where, but i read there will be no catchment radius.

    in reply to: Map Editor #1714
    Axel Springer
    Participant
    in reply to: Map size #1696
    Axel Springer
    Participant

    Hi,

    “There will be a 256 square kilometer terrain with a one meter resolution”

    “Hardware requirements will be similar to e.g. Cities in Motion 2. We plan to optimize and increase performance prior to release. We hope that we can set the requirements as low as possible.”

Viewing 15 posts - 16 through 30 (of 46 total)