Forum Replies Created
-
AuthorPosts
-
Axel SpringerParticipant
http://www.zusi.de/pages/anfang/start.php
English Forum: http://forum.zusi.de/viewforum.php?f=43&sid=2a0326d8276683bd19641f87fa64a281
- This reply was modified 10 years, 4 months ago by Axel Springer.
Axel SpringerParticipantI am with doug, but for what is the function in the game play video?
Thats fact and no idea by myself.
@Kensternation: If you like trains and schedules you have to play ZUSI.I think after bulding a network, you have enough to do (new factorys, new tracks, repair network, new vehicles, etc.)
Axel SpringerParticipantHi,
if you look at the game play video 5:19 for example:
there you can see manage route and: Schedule 4 min. cycle. So i think it is or?
Axel SpringerParticipantAnd for repair it goes back to depot?
After repair the train/bus drives to the first stop or to the last stop bevor the depot?
Whats happend with the passenger or have a stop in the depot no negative effect?
Axel SpringerParticipantHere we go, nice picture 🙂
So i dont know for 100%, but i think that should work. Maybe with a way-point.
But you need a switch point by A, right? Than can the train change the track
and drive out.
Axel SpringerParticipantPlease make a picture 🙂
Axel SpringerParticipantHi,
i think: first of all are trains, because TRAIN Fever 🙂
Planes, helicopter, ships:
http://www.train-fever.com/forums/topic/what-about-air/#post-1187
And i think first trains, trucks, etc. and later planes etc. will be fine
Axel SpringerParticipantIf there are several possibilities from A to B, passengers will use them according to a measure incorporating journey time, interval, fare, number of changes etc.
Or from B to D 🙂
Axel SpringerParticipantMorgen,
wird es möglich sein, einen Kreisverkehr zu bauen (auch in unterschiedlichen Größen)?
Is it possible to build a roundabout (in different sizes)?
Axel SpringerParticipantHello,
what can i do to be one of the selected group of people? Is it only for developer, magazine?
Maybe: I love Switzerland and Toblerone 🙂
Axel SpringerParticipantYes, lets test 🙂
Axel SpringerParticipantHi,what i understand:
buses, trains, ships and aircrafts (maybe not all at release)
Here some Features:
- Randomly generated, modifiable terrain with realistic dimensions
- Advanced passenger simulation
- Dynamically simulated urban development
- Procedurally generated buildings
- No grid – that is, the game world is not limited to 90 (or 45) degree angles
- Vehicles from more than 150 years of transportation history
- Four distinct characters
- Comprehensive skill system
- Detailed 3D graphics
- Freely adjustable zoom factor
I hope they will not only earn the most money 🙂 They have played the same games as we (Transport Tycoon, etc.) and knows what´s important. I am very confident that they make a good game and listen to the community. If you have a good game, success and earn money comes automatically for the developer.
Axel SpringerParticipantHi,
ein paar schöne Ideen sind dabei. Du scheinst dich ja gut in dem Thema auszukennen.
Ich bin ja da eher so der Quereinsteiger und kenne mich nicht mit allen so aus, wie zum Beispiel Weichenradien, Sicherung am Bahnübergang etc.
Viele deine Vorschläge werden wohl beim Zugsimulator Zusi berücksichtigt…nur bis das mal fertig ist 🙂 Aber grad weil es eine Simulation sein soll mit vielen Faktoren, dauert es wohl so lange.
Wie auch immer finde ich, dass es irgendwie ein Kompromiss sein sollte aus Realität und Spielbarkeit.
Je mehr automatisch (Gleise, Oberleitung, Bahnübergang, etc.) erstellt wird, desto besser für mich. Das sollte natürlich schon halbwegs realistisch sein. So kann man sich dann auf die wesentliche Aufgabe im Spiel konzentrieren: Personen und Waren von A nach B und C bringen. Aber ich denke die Entwickler werden da einen goldenen Weg finden und alle zu 95% glücklich machen.
Axel SpringerParticipantHello,
maybe it helps, no 4:
http://www.train-fever.com/forums/topic/underground-railway-stations-tunnels/
Axel SpringerParticipantHello,
you mean something like this?:
-
AuthorPosts