coujou

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  • in reply to: New to Train Fever, worth buying? #14360
    coujou
    Participant

    Timetables for example, I’ve found a good layout with good spacing of signals means the trains end up running at a reasonable interval.

    Yes, signals seem to be good idea, but in my current game there is a section of tracks (between my hub and my busiest junction in the next town) with five passenger lines (line=2 trains) and 4 cargo trains running on it. It is lovely to see the junction working, it is really busy. But even with four tracks between these towns the trains have to wait and that is causing a mess. I don’t want to build absolutely separated tracks for each line, because real world doesn’t work like this. Not to mention it would need huge amount of space. Timetables are probably hard to implement because of differently passing time but if the trains on the same line kept a gap between them (depending on the number of trains on the line) e.g. by waiting in the station a little longer, it would be really nice. Now I have to manually stop the “faster one”. As you can notice, it somehow works with the road vehicles, try to follow a bus and you may see waiting it at the stop longer than necessary.

    So yes, your workaround can work with few trains on the same tracks, but you will never be able to build real-world busy stations (have a look at e.g. Clapham junction in London). And … it is still a workaround.

    in reply to: New to Train Fever, worth buying? #14350
    coujou
    Participant

    As you can notice, on this forum most people do not talk about it because it is worth playing, but because it has so many issues, thus making it more or less unplayable. Performance issues, unability to make real-world railway layouts (switches, custom stations, no banked turns…), different sizes of large street, no timetables or at least time gap keeping between vehicles and much much more.

    Yes, it could be very very good game for all railway fans, but not now.

    in reply to: Performance Hotfix Mod #14324
    coujou
    Participant

    Hmm, seems legit somehow, but I think that it is not only rendering what causes lags. In the very beginning of the game, the performance is great, no lags no matter what I am looking at (city, empty mountains…). As the time goes by and cities grow, I am losing FPS particularly when scrolling, moving etc. over the cities, but also over the empty places there is a significant framerate drop (but not so big as over the cities). So not only rendering and thus GPU insufficiency is the problem.

    Definitely it is not because of our own traffic, I tried to start a map and run 50 trains at once immediately and did not experience a drop of FPS before and then (very little).

    The cars of citizens also don´t slow the game down, find two cities with the most rush road between and bulldoze a piece of that road. All cars disappear but performance remains the same.

    in reply to: Performance Hotfix Mod #14318
    coujou
    Participant

    Good job, but I don’t think displaying people in the streets is the problem of the game. Even without the people the CPU still have to solve every one citizen’s move. That is the bottleneck. Maybe grouping people would help (e.g. if the people’s moves were computed in the groups of five, CPU would have five times less job, which would result in huge performance jump). Could you do this? I don’t know anything about coding, but do you see as possible e.g. all people living in one house to work in the same factory and share the shops and leisure, so they could walk together? Yes, it is not real, but it would help.

    It is lovely to see at least the modders doing something with performance, keep, going. Tack 🙂

    in reply to: unlimited funds #14237
    coujou
    Participant

    Ok, now seriously 🙂 There is one way. Just change prices of vehicles, stations, railways etc. and running costs to 0, then you won’t be paying anything.

    in reply to: unlimited funds #14236
    coujou
    Participant

    Yes, by earning the money 🙂 It is not that hard, after 20 years ingame I usually have about 50 millions.

    in reply to: Another performance update ? #14234
    coujou
    Participant

    Sad to see the devs answering newer questions and ignoring this one… I think, that poor performance is the biggest issue of this great game. Nobody is saying “Solve it now!”, we just want to know, if you are going to do that and what we can expect.

    in reply to: Another performance update ? #14216
    coujou
    Participant

    Yes, I would also like to know, if there is something being prepared. Please, devs, can you tell us? I don’t have such a good computer as the guy above, but I’m somehow able to play more HW demanding games. This game is just wonderful regardless to all its issues, but it is not funny with lags since my biggest town has 600 inhabitants on the middle sized map. Maybe you could add an option to turn off the people and cars in the streets. The gamers with powerful PCs can have it on, the rest of us can turn it off. Yes, maybe the streets will look a bit dull then, but I’d rather take a lagless ride on my train than watch crowds in the streets.

    Dear developers, show us, that you are not ignoring this forum and tell us, if you are planning a higher performance, so even people with older computers can play large maps until 2200 and so.

    in reply to: Still no performance update? #14045
    coujou
    Participant

    Nobody is trolling here… The performance is just bad, my PC is twice better than required and I’m getting lags very soon, after 40 years of playing on small map, when my capital has about 600 inhabitants. I’d rather have no people walking in the streets in favor of smooth playing. Please, devs, that could not be so hard to have an option to turn off the people.

    in reply to: What is crucial for better performance? #13691
    coujou
    Participant

    So why isn’t then in specs: With such and such hardware, you will be able to run only small maps (a.k.a. 15% of the game offers). Even on a small maps it gets laggy very soon (note that I did not even try to have higher graphic options, everything is on low/off) and it is boring. Within 25 years I cover the whole map, make all possible connections. Do you think it is ok? I was able to run GTA IV smoothly, which (in my opinion) has very good graphic. Anyway, do you think, that upgrading RAM will help (upgrading GPU in laptop is not possible)?

    in reply to: What is crucial for better performance? #13655
    coujou
    Participant

    Nobody knows?

    in reply to: Thank for waypoints! But… #13277
    coujou
    Participant

    I have i5 M430, 4GB RAM, GeForce GT 325M 1GB. I have never had problems with games… I can’t imagine, how horrible it must be with minimal requirements. If it’s so CPU/GPU/RAM challenging, why it uses only 35-40% of CPU and around 50-60% of RAM?

    in reply to: next patch? #11739
    coujou
    Participant

    Why don’t you just tell us WHAT EXACTLY is planned to be in the next patch? We have given you so many ideas to be implemented, just make a list of things you are going to fix/add and things that are not important for you (and why). Really, translations are great, but everyone knows english enough to understand the game, so I think, that it was a waste of time. Instead of all the translations you could use your time to add waypoints or anything else. More languages really don’t help gameplay. I’d rather play the game in some language I completely have no clue about (and use translator for the few words) but with all the features we are eager to see.

    coujou
    Participant

    I would like to see much bigger difference in town population. Just like in real life – you have one or two very big cities in a region and many small towns and villages. It would be great to have (at the very beginning) few (depends on map size) cities with population of 2000-3000,  little more towns with around 300 people in it and many little villages. Also as in real world, not every village has shopping facilities and industry. Little villages are in most cases “just for living” or some agriculture, the industry buildings (blue ones) should be only (or mostly) in cities, as well as big shops. That’s why there is  a village-city transport – for commuting. And the second thing about the industry – I would like to have only few really big industry buildings in the city/region, that employ hundreds or thousands of people (e.g. car plant, arms factory…), not hundreds of little factories, that’s not real, at least in 1950 and later.

    in reply to: TRAIN FEVER'S COMING FEATURES ! #10138
    coujou
    Participant

    It is nice, that developers answer everything about bugs in support section. I don’t give a fuck about bugs in support section. Why there is no statement from developers about new functions? I am not angry, that everything have not been implemented yet, I am angry, that devs don’t find five minutes to tell us WHAT EXACTLY they will bring to us, what they will not and why. Yes, there is some german article, but it is not clear, if it’s a coming patch or TF2. Dear developers, if you read this (and I know you do), please be so kind and tell us, whether you plan to give us demanded functions (waypoints, choose-free-platform, no collisions, less bridge pillars, upgrade tool, x crossings, three-way junctions etc.), or just want to keep our money and make a new game to force us to pay twice. Just say something, silence is the worst of all.

Viewing 15 posts - 46 through 60 (of 62 total)