coujou

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 15 posts - 16 through 30 (of 62 total)
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  • coujou
    Participant

    S-bahn-like lines would be great, but… Have you ever seen it in a town with 1000 inhabitants?

    in reply to: Forgod sake plz remove that main connection feature #16257
    coujou
    Participant
    in reply to: Forgod sake plz remove that main connection feature #16254
    coujou
    Participant

    Haven’t you read what I wrote above? Download the Train Fever patcher, tick both “Allow to upgrade streets” and “Allow to delete streets” and voilá… Was it hard? Please, let’s talk only about performance to force them to do it, that is the biggest issue. Otherwise the devs will add more and more functions (demanded by the community), because it is easier than rewriting the code. Functions are great, but don’t bring playability.

    in reply to: Forgod sake plz remove that main connection feature #16252
    coujou
    Participant

    C’mon, this can by easily fixed by Train fever patcher, takes 5 minutes of your life. I’d rather see them working on much much better performance.

    in reply to: Another performance update ? #16244
    coujou
    Participant

    Yes, nice to see the devs answering other topics and ignoring this one (or similar ones).

    in reply to: Another performance update ? #16233
    coujou
    Participant

    Maybe there’s something wrong deep in the code, but that’s their problem. We paid for a working game and it doesn’t work. So they have to fix it, even if it means rewriting the whole game. And if they are not going to fix it, at least they should confess publicly, that they are greenhorns to programming and it was too much for them (or wizards – they earned thousands of euros on a totally not working project – congratulations).

    in reply to: Suggestions/Fixes #16179
    coujou
    Participant

    Basically it’s because the most of TF community is from Germany. Germans love trains. Germans are able to swallow anything, what runs on tracks regardless of lags or others performance issues. The more trains, the more functions, the more real-looking world, the better. And I agree with it. I also love trains. But my goal is not only to build perfect layouts and post them to “Screenshots von euren Welten”. If you speak german, read their forum. It is full of optimistic topics. You can also find some complains, but the solution is always “OK, we will wait, maybe the devs will do sth with it, meanwhile I can look at my fucking laggy IC train which has (sadly) to wait until the regio train goes through the switch…” or “Oh, my computer is not good enough, it is my fault.” I don’t mean it as an offense, it is just their nature. But when the most of the community wants functions and trains, the devs give it to them. If they desired better performance, it would be topic No. 1. Germany is just the largest market for simulation games, so the devs listen to them.

    And yes, the performance is very bad, I would expect a perfect oiled clockwork… They are Swiss…

    in reply to: New start year 2000 #16178
    coujou
    Participant

    With a Train fever patcher you can start whenever you want.

    in reply to: Suggestions/Fixes #16149
    coujou
    Participant

    It is implemented somehow… but there remains one problem. Even the fastest trains can’t compete with cars on short distances (typically neighboring towns). I made a connecting road to look like a snake to ensure a very long journey by car, built a perfectly straight double track with TGVs running in 2 min intervals… still many cars. People also don’t want to take long rides, even if it takes e.g. less than 10 minutes, they prefer to live, work etc. in a one-town radius from their home town. I think that we should have a possibility to set the prices of tickets (and maybe highway fees) thus increasing/lowering the expenses of citizens and attracting them to the railroad. Fuel prices should also change as it does in the real world and would affect our costs to run the trucks and trains (and people’s cars of course). These very easy-to-implement features would significantly improve the gameplay and make us to find the best business strategy.

    in reply to: Another performance update ? #16145
    coujou
    Participant

    Wow, something we really didn’t know! “In a future patch”… That’s cute… Future patch means few days or few months? As usual, the devs say nothing.

    in reply to: Another performance update ? #16142
    coujou
    Participant

    Sooo, any news? Haven’t heard anything from the devs for a month. I hope you are not going to tell us, that US DLC is the priority and performance issues will be solved after that…

    coujou
    Participant

    The absence of demo is sad, because I would have never bought the game. If I start in 1950, in 1980 I have 5-6 towns connected, all of them supplied with goods = about 12-13 train lines, some bus lines and public transport in my hub. This is my usual progress. It is somehow playable, but stutters all the time, even in pause mod. TF is a nice project and it really would be worth buying if the devs did something with the performance, so all people who meet min requirements could play. Or they should advertise the game is only for 4GhZ quad core CPU, 16GB RAM and 4GB GPU desktops (because this is something it really needs).

    in reply to: req: Multithreading – performance issu large map #15649
    coujou
    Participant

    I am not a programmer, I just copied the suggestion, I don’t even know, what it means 🙂 It could be bad idea, ok, but why the devs remain silent? That is the point 😉

    Maybe you are more patient. I also would be, if I had time. Now I play TF as a relax between studying. But this is not relax, it makes me mad 😀 I also like to have lags around 2230… I don’t have a lag only every month, the game is laggy all the time. Now, in the new game, after 25 years it stutters when zooming, when changing the position of the camera, even without mouse movement the vehicles are not moving smoothly.

    in reply to: req: Multithreading – performance issu large map #15647
    coujou
    Participant

    to LB: If you have ideas on how to improve it; great, let’s hear it.

    Yes, Krogoth_mk2 suggested this: I would create a tempory fix by splitting the threads into 4 threads, and maybe use the .NET threadpool to help manage them. It would at least let people with 4 logical cores to benefit while a permanent solution was worked on.

    What I would expect from the devs is a short statement, sth like this: “Yes, this is good idea, we can try.” And couple of hours after: “We created a temporary fix, which at least helps the performance, please wait a week/fortnight/… for a final solution.” or “It did not help at all, we are trying hard to make it better.” That would be enough.

    I also love TF, I just hate the way the devs avoid the discussion about the performance, which is bad. I am sure, that I don’t have a most powerful PC in the world, but nobody said the game is only for train-loving Germans with superpowerful desktops (otherwise I cannot explain to myself the screenshots from years 2100+ on train-fever.net 😀 )

    in reply to: Station request / question #15600
    coujou
    Participant

    The little piece of road built with the station must be at the exact height as the already built station. I also do this. But this doesn’t solve the problem. Even when grouped, it does not behave as one station with two entrances. Imagine station A with platforms 1-4 and station B with platforms 5-8. There is no possibility to enter A station and use e.g. platform 7. The citizen has to walk around and use a bridge for example, which, in case of 320m station, takes a lot of time. It’s better with tunnels. It could be solved by an ability to build larger stations, this is just a workaround and succesfully ignored by the devs. Completely ineffective if you have S-bahn/overground/underground, because no passenger from station A won’t use S-bahn leaving from station B.

Viewing 15 posts - 16 through 30 (of 62 total)