Emeg

Home Forums Diamond crossovers, better usability and many improvements

Forum Replies Created

Viewing 10 posts - 31 through 40 (of 40 total)
  • Author
    Posts
  • in reply to: I don't get rail signals. Please help… #7568
    Emeg
    Participant

    disconnectRemarkable that many gamers like the unrealism of (open) TTD. In real world a specific line is are also fixed to a specific station platform  Each passenger has a specific destination and needs to know at what platform he/she must wait for their incoming train. I like this kind of realism. What (some) people want is not needed in Train Fever. The TDD system has its own solutions for its own simulation limits. I don’t want these, I like the Train Fever realism. Again, MOST signals are already placed by the a.i. and the signals you place are either acting as automated one way working signals, creating the one way block sections in a route between two stations or (mostly the bi directional working signals) are placed to create the bounderies of the a.i. train dispatchers areas, guarding in their invisible signal posts along the route the invisible a.i. placed signals. Indeed in this game each goods item has its own specific destination too, Thus it is also needed to assign the goods to specific lines waiting at a specific platform to be transported. What is wrong with this kind of realism, I like it.

    in reply to: I don't get rail signals. Please help… #7163
    Emeg
    Participant

    It is i.m.o. time for some good YouTube tutorial video’s made for the English speaking game community. Such tutorials already exist for the German speaking community. The unique and well designed TF signal system is easy to understand.. if you know how it works. In fact are Train Fever railroad signals not signals but by yourself placed triggers to launch the advanced pathfinding duties done by the a.i. at your service. The most signals are invisiable, already automatically placed by the a.i. when you connect railroad tracks with your station, depots or on switches when you create these.

    The most of the signals, placed by gamers not yet understanding how simple but refined the TF train guidance system works, are not needed. Unneeded signals disrupt many times the good working of the routes guiding system. Below you can see a picture of a terminal station that I have created. Two lines (blue and black) are ending there, both along their own platform. I don’t have placed exit or entrance signals at the platform ends.. they are not needed in this game. I don’t have placed a signal at the depot exit.. they are not needed in this game. One, just ONE signal (number one and bi directional working) is needed to assist the game a.i. with its flawless work at this location is manual placed by meself. The task of the other manual placed signal (number two being a one way signal) is to create the left sided one way track. The right side one way track is created by a one way signal built at a spot close near the station of a neighbouring city. That is all.. in fact is my track and signal design very simple.

    in reply to: Progress of Game and Performace issues #7145
    Emeg
    Participant

    Train Fever is a very detailed game, also all the inhabitants in your gameworld are individual acting. Not only trains and verhicles but also every individual can be followed too. During the later game stages the number of inhabitants can be grown into many thousands, especially on larger maps even 10 thousands. It is i.m.o. only advisable to play on the large maps if you have a very powerful computer. Else you can better play on mediocare or even small sized maps.

    in reply to: expansion on industries #7140
    Emeg
    Participant

    It is good to mention that in the Train Fever (TF) economical system the goods, produced by the heavy industry outside your cities and delivered to the industry quarters inside your cities, are intermediate goods, not consumer goods. The local industry (each individual factory is counted) in the cities needs these intermediate goods to operate and grow. The production of consumer goods by the local industry is TF an abstraction. In the TF economical system the local industries demands, beside their yearly needed amount of goods, the population (also individual counted) as labour force. So in return of consuming the intermediate goods the local industry creates jobs, thus keeping and attracting inhabitants, but also commuters from neighbouring cities.

    in reply to: Spiel ruckelt und stockt #7131
    Emeg
    Participant

    That’s curious. I have nearly the same system as you have, i7 370, Gforce 660, 16 GB Ram, Win8 64bit and TF is running smooth on my system. Only some short and light jerky performance when the game is auto saving or the game presents the (monthly) financial results. Do you have the most recent video card driver software installed or may-be other software (having conflicts with TF) running at the background?  The Train Fever software don’t work properly together with some other programs. I have (beside the known McAfee troubles) also an issue between Bandicam and Train Fever. If I start the Bandicam recording program before I start Train Fewer then the landscape generator creates corrupted map results (see the picture below) Sorry for my answer in English, I am Dutch and can understand and read the German language very well, only to write in German is difficult (very unfamiliar) for me.

    in reply to: how can i make railrouds with signals ? #7100
    Emeg
    Participant

    Place signals at the trailing movement side, not at the facing movement side of the switch, this to prevent in Train Fever deadlocks. Plaats de signalen op de manier zoals in de bovenstaande staat afgebeeld, anders zal in Train Fever je trainverkeer vastlopen.

    in reply to: Double track operation #6229
    Emeg
    Participant

    To explane the picture above with a second picture below. A double track route (having two opposing one way tracks) is used by the blue and black line. Both lines are entering a terminal station where they are ending. The track from the railroad depot is connected with both station platforms by using a semi double slip switch (shown by the arrow 3) Signal number 1 (near the depot) is guarding the traffic towards the station. A trains of the blue line are stopped there when an opposing blue train is leaving the station until it has past point B and the way is clear to move further to the blue line station platform. If a blue train at signal 1 is waiting for a leaving black train it waits until the black train has passed point A. If a black train at signal 1 has stopped to give way for a from the station leaving black train it shall wait until the opposing black train has past point A. But a black train moving towards signal 1 don’t wait for a leaving blue train because the routes of the opposing trains don’t interfere. One way signal 2 is used to create the left (coming towards you) one way track.

    in reply to: Double track operation #6192
    Emeg
    Participant

    A double track terminal station with a depot connection, two lines (black and blue) are ending here. 

    in reply to: Switches, crossings and signals #5130
    Emeg
    Participant

    I have a question regarding showing signal aspects. The signals works, but they show always the same signal aspect. In my game the semaphore signals always shows the danger stop aspect, also when the route is clear and the train continue. This looks i.m.o. silly for a game where good graphics are considered as meaningful too. The not showing signal aspects,  is this WAD or a bug?

    in reply to: "Missing Executable" on Mac #5121
    Emeg
    Participant

    Probable you have a McAfee AV program. McAfee considers the missing executable W32/NGVCK.d game file as a virus and has replaced it in quarantaine isolation. Its a known issue, see below the topic link and there the last reaction of the game developer, he wrote it in English too.

    http://www.train-fever.com/forums/topic/antivirusprogramm-mcafee-isoliert-datei/

Viewing 10 posts - 31 through 40 (of 40 total)