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Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 15 posts - 16 through 30 (of 46 total)
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  • in reply to: Bridges require way too many pillars #9598
    leew
    Participant

    Time for some photoshop

    Here is a screenshot of a bridge how it currently appears in trainfever:

    Here is the same bridge with half the pillars edited out

    I like the second one better, both it looks better, more realistic and it’s easier to build stuff under it.

    in reply to: Bridges require way too many pillars #9580
    leew
    Participant

    Here is another example of a viaduct, notice how wide the spacing between the pillars is compared to the road.

    http://goo.gl/maps/tZ8hA

    in reply to: Reduced intervals:trains end up following each other #9573
    leew
    Participant

    Yep, I space out my signals to try and prevent train bunching, it works to a point but becomes difficult with complex networks when tracks are shared by multiple lines such as running passenger and freight trains on the same sections of track thus some way of forcing a train to wait at a station until x mins after the departure of the previous train would be very welcome.

    • This reply was modified 9 years, 7 months ago by leew.
    in reply to: [BUG] – can't bulldoze tunnels and rails #9569
    leew
    Participant

    Had this very same problem a few times

    This bit of track in the screenshot cannot be deleted, not matter how much I try, move the camera, click in all possible places, can’t get rid of it.  Please fix this big, thanks.  I can send the save game to anyone who wants it.

    in reply to: Road bridges and crossings ??? HOW ?? #9404
    leew
    Participant

    Building a road over a railway is easy, drag a section of road across the track, roughly at right angles to the track and with the section of road about as long as the shortest station platform so that the railway line is in the middle of the road section.  Now press the ‘M’ key a few times and the road should raise up and a bridge appear, now click the green tick, voila.  If the bridge does not appear then you may need to make the piece of road longer.

    in reply to: Wish: Match Terrain Level Tool #9370
    leew
    Participant

    yep, a flatten terrain tool would be very nice, as a workaround at the moment, if I want a flat area I will build lots of sections of train track next to each other (make sure to click the arrow and set it to level) and then bulldoze the tracks to leave a nice flat area.

    in reply to: Snap to road is tooooo irritating #8975
    leew
    Participant

    yep, but to do so may cost millions.  Some way to turn off snap to road would be nice.  But what I do when trying to place a station is to build a little bit of road first and then attach the station to it

    • This reply was modified 9 years, 7 months ago by leew.
    in reply to: Train Fever Now Includes Submarines! #8966
    leew
    Participant

    I have seen vehicles sinking into roads and hovering myself but nowhere near as much as what you show there.

    in reply to: Hint: acute angled curved double/triple bridge over the river #8607
    leew
    Participant

    Yep, I used a similar technique to build a 4 track skew bridge over a river a few days ago, I had to dig on both banks to get the bridge to work without terrain collision.  If you don’t dig the banks then the second/third/fouth spans won’t build as you can’t build the abutments into the water.  As others have said one should just be able to build a 4 track skew bridge without mucking about with digging and also the pillars should align with the flow of the river.

    in reply to: Mouse panning inverted #8397
    leew
    Participant

    Click “settings” on main menu then click “controls” then turn off “invert panning”

    in reply to: High speed rail on stations #8173
    leew
    Participant

    In England trains will often pass platforms going much faster than 120km/h, see here for an example of a train passing a platform at 200km/h.  They even have a announcement to tell pax on that platform to stand back from the edge.  https://www.youtube.com/watch?v=VGKa7y1Ulr4

    in reply to: Level of stations #7584
    leew
    Participant

    The station will build at the level where the mouse is (the station building), if you want the station lower then just use the lower land tool to make a hole where the station building goes and it will build lower.

    in reply to: Passengers Missing! #7581
    leew
    Participant

    I think the problem with that is what happens if the train does not complete the journey, for example you send it to a depot and scrap it or you switch it to a different line?

    Although thinking about it, it would be more realistic if when you clicked the “send to depot” button, the train would carry on to it’s next station, unload all pax and then go to nearest depot.

    • This reply was modified 9 years, 7 months ago by leew.
    in reply to: Requested Features #7575
    leew
    Participant

    I always save the game before building a new line, if I mess it up I can just re-load the game, however undo would be much better for me :).

    in reply to: High speed rail on stations #7459
    leew
    Participant

    I was wondering the same thing.

Viewing 15 posts - 16 through 30 (of 46 total)