Luewen

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  • in reply to: 400 prod limit #8356
    Luewen
    Participant

    I think he is trying to get a single production factory to supply all those cities?

    in reply to: Is The TGV Ever Profitable? #8355
    Luewen
    Participant

    I havent been managed to do that either.

    in reply to: Trains wont load fully? #8354
    Luewen
    Participant

    Stonelouse is most likely correct. Passengers are prolly waiting for train to opposite direction. if a station have same line going both directions the info only shows amount of passengers waiting, not the direction they are waiting for.

    in reply to: Are there 1 or 2 types of signals? #8047
    Luewen
    Participant

    Well signals with 4 aspects would be nice if it would help trains to use different tracks if one is blocked by other trains. Aka advance warning signal so the train seeing that could switch to free track before it comes to the red signal.

    in reply to: Train Fever Wish List #8046
    Luewen
    Participant

    Zylark. There is a follow cam for vehicles. Just click the small target icon upper left corner of the trains/buses etc window.

    in reply to: 400 prod limit #8045
    Luewen
    Participant

    Well 400 supply from factory supplies about eight 500 pop cities. So should be good for a while.

    in reply to: Keep the money coming :P #8043
    Luewen
    Participant

    Now thats a big city for year 1897. :). So are all your routes straight ones or do they circle around?

    And how did you actually devolope the city so fast. I started at year 1900 and by 2015 not any of my cities were that big or actually even half of that. And goods supply were full etc.

    • This reply was modified 9 years, 7 months ago by Luewen.
    in reply to: How "wait for full load" affects line timings #8042
    Luewen
    Participant

    There is less costs for vehicles sitting in depots at least. Havemt tested if that applies to trains waiting for load.

     

    Also Mackintosh, it doesnt help to put more trains to carry goods from factory if the factory cant supply enough. It will only produce as much goods as the cities that it is connected to requests.

    in reply to: Bus and tram routes problem and bug? #7825
    Luewen
    Participant

    Jwoo. How the heck you make so much profit on such short routes? I tried longer straight routes with 10 stops with freq of around 100 secs. There were just not enough passengers to make profit.

    in reply to: High speed rail on stations #7824
    Luewen
    Participant

    Azrael, routing the high speed routes around the station will only work if the around route is shorter. Otherwise the fast trains will just want to go through the station even if the need to slow down.

    Also to benefit on those 300 km/h trains you need to have veeeery long distances between stations for them to be avle to reach those speeds. They kinda accelerate very slowly.

    in reply to: How "wait for full load" affects line timings #7823
    Luewen
    Participant

    The problem with load full on routes with more than 2 trains going on will be that they clog the tracks especially if there is more trains on a route than there are available platforms to stop.

    in reply to: Keep the money coming :P #7822
    Luewen
    Participant

    How did you plan your inside city tram/bus routes. I cant seem to find best way to do the routes to not start losing money  after few years for some odd reason. Should i make circular route or 2 that cover plenty of city or should i make routes coming from central point somewhere and go around to different city districts? How about routes arranged certain way. Like from home only to work amd back or have a route go through all of the different zones.

    Would really like some tips.

    in reply to: 400 prod limit #7821
    Luewen
    Participant

    Well 400 production of goods can supply many cities.

    in reply to: Train Fever Wish List #7511
    Luewen
    Participant

    About more than 5 tracks per station.

    For a fast band aid until and if we get more platforms. Just put two 5 track station next to each other and group them. They will act as a one station after. You will need to make new lines to certai station though so every train dont use the 1 stations tracks only.

    in reply to: Switches, crossings and signals #7509
    Luewen
    Participant

    Yeah. Things we definetily need to make multi track stations work without too much hassle:

     

    block and path signals.

    – Double slips. Those things are a must for stations without much space for rail switches.

    -Three way switches.

    -Rail over rail crossings.

    Above things will make your marshalling yard needs doable.

Viewing 15 posts - 1 through 15 (of 15 total)