Forum Replies Created
-
AuthorPosts
-
Norfolk_ChrisParticipant
This sounds like a good idea! +1
Norfolk_ChrisParticipantYes a ‘hide interface’ key as in CIM2 would be a useful and easy change to make. Could it be added to the next patch?
Norfolk_ChrisParticipantWhat size map are you using? I’ve built a dedicated freight line less than hallway across a medium map with two 100km/h trains and it failed!
The 20min rule needs extending for freight. Perhaps a rule-set editor as in CIM2 would be the answer.
Norfolk_ChrisParticipantI agree with the suggestion for fewer, larger industries. But to make this work successfully the 20min rule will need to be increased to allow for the longer traveling times. The 20min rules is already too short for freight!
Norfolk_ChrisParticipantYou need to connect your steel mill to town that has a deficit in it’s goods requirement. It’s important to have a customer for your steel mill’s products. If there’s no demand there will be no production!
February 7, 2015 at 09:19 in reply to: Is it possible to change time untill what year you can buy a train? #16757Norfolk_ChrisParticipantThere is a new ‘TF Vehicle Edit’ tool now available on Train-Fever.net for modifying vehicles attributes such as availability dates, capacity, speed etc. for both mods and plain vanilla vehicles.
Highly recommended, it’s much easier than editing the *mdl files.
You can download it here: http://www.train-fever.net/filebase/index.php/Entry/756-TF-Vehicle-Edit/
Norfolk_ChrisParticipantThe new patch 5080 claims that doors on trains will now open only on the platform side at stations. The compartment stock that I am currently using (currently 1898) still open on both sides at stations. Has anyone else noticed this?
- This reply was modified 9 years, 3 months ago by Norfolk_Chris.
Norfolk_ChrisParticipantYou can specify the exact path your trains take by using waypoints. You can insert specific way points (signal menu), or use any signal. You map the waypoints in the same way as you map stations when mapping the line. I works, I use this method all the time to avoid the problems you are having.
January 28, 2015 at 10:22 in reply to: Summary of TeamSpeak Discussion with Mikael from Urban Games #16429Norfolk_ChrisParticipantThere are two more things that I would like to see added to the game; in order of importance:
- A additional slower time/speed setting.
- Separate tram tracks that are not on road and look like conventional train tracks.
I don’t think either of these would be difficult to implement.
Norfolk_ChrisParticipantIf there are more than 8 choices on the list you can reveal them by right clicking on the list, then using your scroll wheel to move up and down the list.
Norfolk_ChrisParticipantThat’s a good idea! Suggest you add this to the pinned Suggestions/Fixes thread above.
Norfolk_ChrisParticipantI would like to add another three suggestions.
3rd rail electrification.
There are already some 3rd rail electric trains available as mods on Train-fever.net, currently masquerading as diesel trains. It would be nice if they could run as intended, as electric trains. There is also a large network of 3rd rail (750VDC) in southern England, so there are plenty of trains that could be added to the game.
Electrification & Line De-bugging tool.
Many people find that small gaps in the electrification (& track) cause problems for many players. A tool to highlight the gaps would be greatly appreciated.
Signals in tunnels & on bridges.
We cannot currently add signals either in tunnels or on viaducts. This can be a problem on busy lines with long tunnels or viaducts.
- This reply was modified 9 years, 3 months ago by Norfolk_Chris.
Norfolk_ChrisParticipantThanks, your suggestion worked!
Norfolk_ChrisParticipantI have tried looking in steamapps/common/trainfever/res/models/model/vehicle/train as suggested. My system says that the folder is empty?
Any suggestions? I install most mods using TFGM mostly, and the few that are incompatible I use TFMM.
Norfolk_ChrisParticipantSimple ‘X’ crossing
We really need an ‘X’ crossing for railway lines to enable compact double line junctions. This is a massive omission in the game. There construction could be expedited by the suggestion below.
Double Track Construction tool
A double track construction tool would be a valuable addition to the game. This would make the construction of ‘skew’ bridges (at angles much less than 90 degrees) over roads, rail lines and rivers. It would also be used to create double track junctions (as above).
Creation of Over/Underpasses
Creation of railway over and underpasses using the ‘m’ and ‘n’ keys as currently used for road construction.
Terminal Stations
These would incorporate buffer stops and road access located behind the buffer stops.
Light Rail
Can we also have light rail tracks (similar to railway line) that can be exclusively used by trams. This would enable the construction of interurban light rail lines.
- This reply was modified 9 years, 4 months ago by Norfolk_Chris.
- This reply was modified 9 years, 4 months ago by Norfolk_Chris.
-
AuthorPosts