Norfolk_Chris

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  • in reply to: Way-point mapping omission #15792
    Norfolk_Chris
    Participant

    I would really appreciate a comment from Urban Games Devs. on this subject!

    This is a minor bug that could easily be fixed in the next patch.

    in reply to: Way-point mapping omission #15752
    Norfolk_Chris
    Participant

    I do not understand your comment!  Surely way-points are part of the mapped route?  They are not just means of ‘helping’ the game to find a path.  When mapping a route one needs to see the path the trains are to follow, especially when routing through complex junctions.  That’s why we need to see the planned route path at each way-point.

    This is the same as what happens in CIM2 that may Train Fever gamers are familiar with.

    in reply to: [Suggestion] Better pathing (Fastest free route) #15726
    Norfolk_Chris
    Participant

    When adding or modding trackwork anywhere of the map you can experience the problem of finding trains running in the reverse direction, on the wrong track, in places far from where the you are working.  And if you don’t spot them immediately they cause gridlock, trashing your painfully produced train spacing on any lines that are affected.  This can have a painful financial result.

    I agree that systematically defining ever line through every junction with waypoints seems to be a practical solution.  It’s tedious but is well worth the effort.

    It would help if the line path was shown when every way-point is mapped.  It currently appears only when a station is mapped!  This is an omission that needs to be rectified.

    in reply to: Buffer stops and other small improvements/ideas #15685
    Norfolk_Chris
    Participant

    Double track building tool (with X crossing at junctions)

    Please add a double track building tool to enable us to build double tracks more easily.  This would solve the problem of building bridges at angles of much less than 90 degrees.  It would also need to able create an X crossing when double track junctions are produced.  This would be a massive improvement to the game.

    Electrification Tool

    Please also add a tool to enable electrification of a line in one go.  This would overcome the difficulty people experience with small gaps in the electrification catenary (Overhead line equipment), that are difficult to find.

    Third rail (DC) electrification

    Please also add third rail (DC) electrification.  We have modders who produce third rail electric trains (S-bahn) that are modeled as diesel trains due to the lack of appropriate electrification.  The UK has a very large network of third rail electrification serving the country south of London.

    in reply to: req: Multithreading – performance issu large map #15564
    Norfolk_Chris
    Participant

    Could we please have a comment from the game devs on this topic?

    in reply to: building stations away from cities… #15441
    Norfolk_Chris
    Participant

    You can go even further than that, it’s possible to build the station some distance from the town.  You simply create a bus or tram route to connect the town and station.  You will find that the connecting bus/tram will carry passengers to the station, and make a profit!

    This was common in the UK where stations could not easily be built as close to a town as would be desirable.  The station was named after the town with the suffix ‘road’ added.

    in reply to: Two-way track #15439
    Norfolk_Chris
    Participant

    You can designate which tracks you trains follow by using ‘way-points’ (signal menu).  [You can also use signals as waypoints.]

    Simply map then using ‘add station’ tool in the same way as adding stations when setting up the line.  Note, the color line route indicator only appears when adding stations, it does not show when you add a way-point; although the way-point appears on the station list.  (I think this is a bug!)  If you have any gaps as mentioned above you will not be able to setup the line.

    Norfolk_Chris
    Participant

    It wouldn’t be difficult for the game devs to create a an exclusive tram track (visually similar to rail lines) that does not allow any other traffic to use it.  This would be in effect a two-lane country road with bus lanes and tram tracks.  The only difference would be that it looks better!

    I also agree that the tram line tool for adding tracks to existing roads should enable single as well as double tracks.

    Norfolk_Chris
    Participant

    Good idea!  But I would favor standard gauge (same as railways) as the majority of trams, outside mountainous areas, use standard gauge tracks.

    This would be a terrific addition to the upcoming USA DLC.  The US had vast quantities of of electric interurban lines that ran some very fast services sometimes even including dining facilities.  They would make a great addition to the game.

    Those interested in US interurban lines see: http://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CCMQFjAA&url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FInterurban&ei=WJaiVJzhIdDTaPmVgKAL&usg=AFQjCNHhhOBOfjZVirXU48P95KXN-xNEaw&bvm=bv.82001339,d.d2s&cad=rja

    in reply to: [Suggestion] Change years to months? #15357
    Norfolk_Chris
    Participant

    An additional lower time/speed has been requested many times on this forum.  Sadly, like the requests to add railway ‘X’ crossings it falls on deaf ears!

    in reply to: Brick Fever (Total Conversion) #15266
    Norfolk_Chris
    Participant

    Don’t hold your breath!  It’s a wind-up.

    in reply to: UK DLC Idea? #15209
    Norfolk_Chris
    Participant

    I would love to see a UK DLC, but I would prefer they address some of the outstanding issues first!

    Norfolk_Chris
    Participant

    Can we have a comment on this from Urban Games please!

    in reply to: Railroad crosses is missing and are needed! #14767
    Norfolk_Chris
    Participant

    Thanks!  I didn’t know that.

    in reply to: Railroad crosses is missing and are needed! #14763
    Norfolk_Chris
    Participant

    @Gasolene

    It is not an omission, double junctions are currently possible using a switched double junction.  They take about 6 seconds to create, and do not use any additional space.  Definitely not a PITA.  Maybe u just need to see an example.

    I would like to see one that has the same capacity, AND occupies the same space as well!

    Another omission is that tram tracks cannot be laid across level crossings.  This happens in real life in many places.

Viewing 15 posts - 106 through 120 (of 145 total)