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September 9, 2014 at 21:40 in reply to: [MOD] NSB (Norges Statsbaner) β Norwegian stuff UPDATED (26.09.14.) #6674olahaldorParticipant
The Di4 looks a whike lote like the El 17, so it could share the base model. π
September 9, 2014 at 21:29 in reply to: [MOD] NSB (Norges Statsbaner) β Norwegian stuff UPDATED (26.09.14.) #6669olahaldorParticipantif I’m not mistaken, the documents are UTF-8. So perhaps some special encoding is needed…
Try these!
Γ = Æ
Γ¦ = æ
Γ = Ø
ΓΈ = ø
Γ = Å
Γ₯ = å
olahaldorParticipantThanks to your model viewer and object conversion, my first model and mod is coming along. Thanks a lot!
September 9, 2014 at 19:41 in reply to: [MOD] NSB (Norges Statsbaner) β Norwegian stuff UPDATED (26.09.14.) #6614olahaldorParticipantFirst screenshot of the Flirt in the game. It’s only the shell, but using the TGV bogies so far until I figure out a few other problems.
By the way Pleym, I plan to model the El 18 from scratch. π
olahaldorParticipantThanks Alex!
I had to flip both the model and the texture map. We’ll see how things progress now that this tool is here. π
Will probably need some info on how to deal with the .mdl file and placement of bogies etc.olahaldorParticipantAwesome. Finally got my model converted and I’m ready to make it into the game. But the UV map is all screwed up. I have triple checked that the object file I use to convert have the UV map intact.
Is there any naming convention or something I need to use?
September 8, 2014 at 19:12 in reply to: Small Texture Upgrade : Grass, Riverbed and Cropfields #6180olahaldorParticipantCheck nDo. It’s a plugin for Photoshop to instantly make normal maps. There are others out there as well, but I don’t use them or know their name.
September 8, 2014 at 06:17 in reply to: [MOD] NSB (Norges Statsbaner) β Norwegian stuff UPDATED (26.09.14.) #5938olahaldorParticipantSer bra ut ut, Pleym! π
Many already know I’m working on a Flirt, made from scratch. I’ll tag along in this thread when it’s ready for release. Just need those mod tools first..
- This reply was modified 9 years, 8 months ago by olahaldor.
olahaldorParticipantAny chance it can read texture files? That would be very helpful for reskinning models or create variations.
Manually rotating and zooming would be nice too. π
- This reply was modified 9 years, 8 months ago by olahaldor.
olahaldorParticipantThen perhaps you should up the delivery of resources the factory needs to create goods.
- This reply was modified 9 years, 8 months ago by olahaldor.
olahaldorParticipantIt’s possible. I’ve done so. But with varying success rate..
A station/depot at either end and set up your route as usual.
olahaldorParticipantI’m tagging along on this one since it’s something the game needs, even though it’s not a mod per se.
Description of vehicles should be placed BELOW the stats. It’s hard to compare different engines and wagons because the stats jump up and down depending on how much text there is.
See this comparison..
To the left is how it is ingame now. The right is a mockup I did, and how I wish it really was.
- This reply was modified 9 years, 8 months ago by olahaldor.
olahaldorParticipantI didn’t do anything with the graphics settings, but I have no icons for resources. Trains, signals etc. are there, but I don’t see the resources and where they go.
olahaldorParticipantAs long as the forums rely on WordPress, using Gravatar is the only way.
If the devs go for a more used forum, you’ll be able to upload an avatar without signing up for Gravatar.olahaldorParticipantNo way!! :O
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