olahaldor

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  • in reply to: a Place to upload/Download Mods? #3977
    olahaldor
    Participant

    I sure hope the forum software is revamped quite a bit at the same time.

    in reply to: a Place to upload/Download Mods? #3967
    olahaldor
    Participant

    I agree we need an English speaking community. If I weren’t a student this year, I’d gladly order a domain and set up a forum ASAP.

     

    I have a license for a great forum software, and I could contribute with that. So if there’s any takers on ordering a domain and web hotel, let me know.

    in reply to: How to mod #3914
    olahaldor
    Participant

    Hahaha! Funny post, Berry! 😀

     

    Rustyrockets, first you need to learn the tools you’ll need to use to make a mod. But don’t think of it as a mod at this point. It may be the driving force that you some day want to have this or that model in your favorite game, but it shouldn’t be what’s stopping you when you don’t get it to look or work the way you want.

    Making 3D models is hard. No matter how experienced you are, you’ll spend a lot of time creating things with different techniques, and sometimes you’ll make parts, or even the whole model over and over again until you’re happy with it.

    I’ve always modeled buildings and simple things for motion graphics, so starting on the train I’m working on now proved to be wild idea, because I’ve never made anything even close to any kind of vehicle or with a streamlined shape like a train needs.

    So I plonked down a bit of cash for a set of tutorials and started learning about the technique I thought would benefit me the most for modeling trains and cars. It took me almost a week of trial and error before I got something I thought was good enough to continue with and flesh out details and make textures.

    First things first: 

    Find the 3D app you want to learn. A lot of the Autodesk apps (3Ds Max, Maya, Softimage) have free student versions.
    LightWave 3D which I use have a student price, as well as a 30 day trial.
    Modo is also a great tool for vehicle modeling, and looks bit like a hybrid between LightWave and Maya if you ask me.

    Check tutorials on YouTube and see which one you like the most. All the apps can do the same things basically, but there’s slightly different roads to get there.

    All the above are commercial apps that cost a bit. The Autodesk apps are rather expensive compared to LightWave and Modo.

    I only know one free app; Blender. I don’t know how to use it, nor can I tell you where to find tutorials. Personally I don’t get how people make things with it. :p

     

    You’ll need to practice a lot. Over and over again. Start with basic shapes. Make a chair. Make a toy car. Make whatever you see around you in the room or on your way to school. Practice!

    Tutorials are great too, to learn how different tools operate and what they’re ment for.

    When you’ve made a model you’re happy with you can look into UV mapping (or UV unwrap – it’s basically the same thing, just different terminology). And then texturing using Photoshop or similar tools.

     

    All this is just for the 3D model itself. The next part is making it work with the game. And I’m not the one to talk about that just yet. But from what I’ve seen, it would include a bit of file conversion and scripting in LUA. I’m sure we’ll know more about this once the game is released.

    If you’re making the mod for yourself and you’re happy with it, why not share it? Even if it’s only for a couple of friends. Only you as the creator of the mod will decide whether it’ll be released to anyone else.

     

    If I could make money on making mods, I would, but I’m not sure how that’s going to work with the EULA of the game. :p

    • This reply was modified 9 years, 8 months ago by olahaldor.
    olahaldor
    Participant

    @Jonathan078NL,

    It would have to be a completely new model because of quite a few big differences from my model. My main focus right now is on the Norwegian trains though, since that’s my home country. 🙂

    olahaldor
    Participant

    SpoorObjecten, contact me, post at olahaldor dot net. We can talk textures. And modeling 🙂

    (there should really, really be an english community for mods and mods making!)

    in reply to: Let's Play Train Fever (Coming soon) #3819
    olahaldor
    Participant

    But while recording with OBS you should be able to dial down the system sound volume for recording?
    Do a couple of tests. Start the game, record, adjust the volume a little (in OBS) and see how it goes.

    When you adjust the volume in OBS you won’t actually lower the volume you have on your headset, only the recording.

    in reply to: Maybe it’s time to update the forum? #3736
    olahaldor
    Participant

    There are many good forum systems out there. Invision, phpBB, XenForo (my fav), and many more.

    regardless of their choice, a few features should be there, such as attaching files, images, private messaging, quotes +++!

    XenForo juat launched a new version with an insanely good multi quote system which allows you to multi quote througout any post In any part of the forum. Really handy.

    in reply to: Fan trailer #3725
    olahaldor
    Participant

    To be honest, I’d rather hear in-game music and sound. 🙂

    But it was cool to see a bit more advanced layouts than I’ve seen in any other videos so far.

    • This reply was modified 9 years, 8 months ago by olahaldor.
    in reply to: Content Creation Ideas & Discussion #3555
    olahaldor
    Participant

    Hey Steve, wanna get in touch? Email me.

    post at olahaldor dot net

    in reply to: Content Creation Ideas & Discussion #3469
    olahaldor
    Participant

    And a taste of what it might be like in-game.

    in reply to: Content Creation Ideas & Discussion #3466
    olahaldor
    Participant

    Far from done, but it’s a WIP at least. 🙂

    Stadler Flirt, NSB.

    The image becomes distorted in the forum for some reason.. :/

    • This reply was modified 9 years, 8 months ago by olahaldor.
    • This reply was modified 9 years, 8 months ago by olahaldor.
    in reply to: Let's Play Train Fever (Coming soon) #3379
    olahaldor
    Participant

    Just a tip regarding OBS. You can lower the system sound input in OBS, but you can have the output to your speakers or headset as loud as you want, without this affecting the volume in the recording.

    So whether you like it loud or quiet while you record, you’re free to do whatever, and at the same time make your voice clear. 🙂

    Looking forward to see more.

    in reply to: Content Creation Ideas & Discussion #3367
    olahaldor
    Participant

    I don’t recall the devs saying anything about Steam Workshop. I may be wrong. But if Steam Workshop can handle mods like vehicles and features, I don’t see any reason not to use it.

    I’m using LightWave 3D. And it’s literally possbile to use any 3D app, as long as you get the desired shape and dimensions.

    in reply to: Let's Play Train Fever (Coming soon) #3322
    olahaldor
    Participant

    Right! I just figured it out. Saved me a good bunch of space on C: 🙂

    in reply to: British trains #3321
    olahaldor
    Participant

    Let’s make a new thread where we share WIP and final stuff to keep things tidy, and keep this one on topic. 🙂

Viewing 15 posts - 136 through 150 (of 167 total)