Yeol

Home Forums Better simulation, better usability, better Train Fever

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Viewing 15 posts - 61 through 75 (of 179 total)
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  • in reply to: Now That's A Tall Bridge! (Glacier Achievement) #9967
    Yeol
    Participant

    And this is my humble attempt to reach for the Glacier Express achievement. 😉

    in reply to: Timing need changing. #9948
    Yeol
    Participant

    Personally I would also like to have the more slowly passed epic gaming experience, and slowing down the game time, I would welcome it. But lot’s of players on contrary would like a faster game pace. So a slider to adjust the game time scale from /4 to x4 would probably suite all of us.

    in reply to: TRAIN FEVER'S COMING FEATURES ! #9945
    Yeol
    Participant

    I can imagine, that they want to re-write a lot of code to make a number of feature possible, that may take in the current code too much effort to change. But that is just my guessing. Call them eager and motivated, because they seem to want to go on with this game, and bring it to another level. It personally like to see this version One bugged out, fleshed out and packed with stuff, so we can have a ball! THEN let them take a year or two to make the uber-version of the same, that I will probably buy again.

    in reply to: Replacing station is a real headache #9939
    Yeol
    Participant

    I totally agree. It is not only a need, it is often literally game braking. More then once I had a crash to desktop when I tried to replace a deleted station by a bigger one.  So, a simple upgrade button with platform and track expansion is very welcome. (And I like to see also other upgrade tot the station to convince people to use the train, like a parking lot,…)

    However, if the space needed for the expansion of the station is taken by roads and all kinds of buildings, it is logical that the player needs to clear the planned expansion space, as it is in the real world: buy and bulldoze the neighbouring houses, and expand the station.

    in reply to: Double Track station Problem #9925
    Yeol
    Participant

    That feature is not (yet?)  implemented. For the moment Train Fever will work with only fixed paths. The system’s path finding will decide what it thinks is the best route. You have no direct control over it. Waypoints, to force a certain route, are announced, but alternative paths upon track occupation (eg in stations with occupide platforms) are not (yet?).

    For the moment you can’t use multiple platforms for one single line, except in the case of the returning route of the same line. You can split opposite traffic with one way signals.

    • This reply was modified 9 years, 7 months ago by Yeol.
    in reply to: Old locos in modern era? #9915
    Yeol
    Participant

    Or, buy them in the early days, and never replace them. It will cost you a fortune in maintenance and running costs, especially in hard mode. But a museum locomotive costs a fortune to keep running in real life too. 😉

    It’s may not “the best” way, but certainly realistic.

    in reply to: Line Switching Minor Bug #9914
    Yeol
    Participant

    Sorry that I was short with words. But what I mean is that you do not have control over the way the system is deciding how a route (path) is going, and so which platform is going to be used. With each modification of a line, including adding vehicles, the system is recalculating the paths. So, with a multi-platform station you do not have any control how the system is using those platforms. Sometimes it seems ok, sometimes it’s a real mess. We do not have any control.

    With waypoints we will have control over which line is using which platform; no fussy logic anymore, but very clear instructions for path to attribute platforms. Until then, multi-platform stations have a very limited use in an integrated railway network. So, we have to have patience to see these waypoints included in one of the coming patches.

    in reply to: TRAIN FEVER'S COMING FEATURES ! #9900
    Yeol
    Participant

    Adding platforms, track crossings or double slips,  and track upgrade possibility to high speed track are features that were not mentioned in the article. I assume they are not on the current and immediate todo-list of the developers. I guess we’ll have to be patient… 😉

    • This reply was modified 9 years, 7 months ago by Yeol.
    in reply to: Large save files, quick and dirty solution #9897
    Yeol
    Participant

    Symbolic links are also possible in MS-Windows. If you look for it on the net, you will find lot’s of sites with info and howtos. Two of them:

    http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/

    http://www.sevenforums.com/tutorials/278262-mklink-create-use-links-windows.html

    in reply to: Line Switching Minor Bug #9886
    Yeol
    Participant

    Waypoints are on top the the developer’s todo list. We just have to have a little patience… 😉

    in reply to: My thoughts on Trainfever #9885
    Yeol
    Participant

    My thoughts on Train Fever?

    I like it tremendously. Through, it’s not finished, but this first release shows an enormous potential. The developers have put their hart into it: it has atmosphere, it is beautiful, it has personality and the concept is great. I see a developers team that wants to make this game really fantastic, and to continue to invest in it by including more and more features. And the modders are already creating extra stuff to fill the gaps.

    This game can go far, and it is also by our (the player’s) feedback and constructive critisism, that this game can grow into a modern and worthy successor of the illustrious railroad games of the past.

    Just my thoughts… 😉

    in reply to: Trams Map for each city #9884
    Yeol
    Participant

    Avenues are fantastic. I love them on the Berlin map in CIM. That is one of the reasons why I prefer the old Berlin map above any other. It would be fantastic if one day we could have avenues in Train Fever too. Great idea!

    in reply to: The difficult journey of construction of rails #9883
    Yeol
    Participant

    The principle working of track layout I find quite good, intuitive and well thought. The lack of information when it won’t work provokes probably the most frustration: terrain constraints, too sharp, too steep, too close, wrong type of track, crossing a road vertex point, bridge pillar conflict, impossible switch (crossings, slips, 3-way…)… It’s up to the player to imagine what could be wrong.

    I hope the developers will extend the error feedback system, so the player is better informed what when wrong, and where the conflicting section is. That would make the track laying much less a game of guessing.

    Nevertheless, I’m getting used to it’s working and have already a very good idea of what can be done, and what not.

    in reply to: High speed track don't accept switches? #9882
    Yeol
    Participant

    It should be possible, looking at this image, which comes from this very site: http://www.train-fever.com/2013/12/railroad-tracks-in-detail/

    To be honest, I never tried it. So I don’t have a confirmation from personal experience.

     

    in reply to: Now That's A Tall Bridge! (Glacier Achievement) #9824
    Yeol
    Participant

    that is a very impressive construction. Probably a little overkill, but anything for the fun! 😉

    I find it a pity that there is no point in building a railroad high into the mountains in Train Fever. All villages are laying in the valleys, even industry is mostly found at lower altitudes. It would be interesting to have mountain hamlets, ski stations or other goals to get the rail up to connect them. But I’ll construct my own roller coaster track up the hill, with the only goal to search for the Glacier Express achievement, although I don’t understand the presence of that achievement within the current game concept.

Viewing 15 posts - 61 through 75 (of 179 total)