jorgenRe

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 15 posts - 16 through 30 (of 52 total)
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  • in reply to: Town Size #6381
    jorgenRe
    Participant

    @Rustyrockets How can you advice to make cars for people >_> Cars are a train fever company’s worst enemy because they can cause huge traffic jams!

    in reply to: Crossing in a station? #6379
    jorgenRe
    Participant

    It do work, but you have to use one way signals to define which path theil choose this way they will be able to use both stations as you wish to πŸ˜‰

    One way signals can be made by clicking on a normal signal and pressing the “one way” button

    in reply to: Tram vs Bus? #6364
    jorgenRe
    Participant

    Hmm interesting πŸ˜‰
    Atleast i will increase the passenger capacity of the cobra(i think thats what its called the newest tram)

    Because it should be able to carry more atleast 40 when the real cobra can carry 90/113)

    http://en.wikipedia.org/wiki/Trams_in_Z%C3%BCrich

    in reply to: Tram vs Bus? #6345
    jorgenRe
    Participant

    Trams are great during the earlier games, but later on ive found trams(Max 70 km/h) being just too slow compared to buses(max 100 km/h) since people will choose to use the cars if it’s too slow.

    But and heres Β the last treem seems to be there forever, but in the connfig it is commented out that it will be removed in the year 2010 i think or earlier, atleast it means a new and better tram is on i’ts way already πŸ˜‰

    in reply to: Suggestion – Factories needs workers #6343
    jorgenRe
    Participant

    Totally agree to such πŸ˜‰

    Except 10 per unit is way to high, 2 or 3 may Β be possible.

    • This reply was modified 9 years, 8 months ago by jorgenRe.
    in reply to: Hard difficulty – banckrupt every time #6296
    jorgenRe
    Participant

    It’s possible πŸ˜‰

    in reply to: Public Transportation Finicky? #6292
    jorgenRe
    Participant

    Well just add enough trains and they will make money again πŸ˜‰

    I’m making ~20 mill on a train line that connects 6 cities! So i’m having a total of 11 trains on the line running simultaneously πŸ˜‰

    So as long as your freq is low people choose to use your trains.

    in reply to: [MOD] Cargo Mod (made by Gwinda) #6290
    jorgenRe
    Participant

    This mod is awesome and i’m so happy i installed it πŸ˜€

    But i chose to set down the difficulty by lowering the total amount of industries, just because there was kind off a pain to get a good map for those big industries, never the less i’m happy enough with having to only do 6 industry lines to make goods instead of the usual 3 for steel in the normal game as it means more income πŸ˜‰

    in reply to: [TOOL] Train Fever Model Viewer #6258
    jorgenRe
    Participant

    @Nique Deutsch sind gut, aber ich kan es ein bisschen. Okay i’m bad at it, but yea i do agree to that, but i suppose if they choose to have it mainly for German then its their chose we do atleast have google translate, and for me i’m working intensely to learn German as fast as possible πŸ˜‰

    in reply to: BUG: Passengers disappearing during transport #6120
    jorgenRe
    Participant

    Thanks for taking my tip @mikael it is as they say Urban Games listens to the community πŸ˜€

    in reply to: City development speed too LOW #6118
    jorgenRe
    Participant

    yea i do agree i’m at year 2110, but still my biggest cities are “Only” at ~1200 pop

    in reply to: How big is the circle around a bus stop?? #6021
    jorgenRe
    Participant

    @Mikkolo Ive experienced that too, so well i may have cheated a bit i halved the costs for maintenance(even thought my cities are at 1.2k pop at year 2110 πŸ˜‰ ), but from what i think. You need to just plan your lines more carefully in the later games for them to be very profitable since people are lazy and can easily choose cars.

    in reply to: Vehcile Replacement Feature #6018
    jorgenRe
    Participant

    @Cowamundo Count me as suupporting to your way!

    in reply to: BUG: Passengers disappearing during transport #6017
    jorgenRe
    Participant

    This is actually a bug because passengers that dissapear, do so because their home was demolished to make way for a new building, so i suppose it may not be the easiest bug to fix as the people would then be homeless, so it may be simpler to just delete them from the world as they do.

    Never the less they should let them count as a paying passenger still even thought they dissapeared.

    in reply to: Devs please rebalance train speeds #5865
    jorgenRe
    Participant

    @mackintosh Yea and that is why i’m suggesting this because well then TGV’s was kind of a waste of time to create even thought they do look nice it would have been better if that time was allocated to something more useful like a more newer tram version.

    But i do see they have commented(made a code line being skipped) out in the .lua files for some vehicles the date they will expire, So there will probably soon come more vehicles for the later years

    • This reply was modified 9 years, 8 months ago by jorgenRe.
Viewing 15 posts - 16 through 30 (of 52 total)