Traian Trante

Home Forums Diamond crossovers, better usability and many improvements

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Viewing 15 posts - 31 through 45 (of 154 total)
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  • in reply to: Bug – Trains reversing when track is modified #18900
    Traian Trante
    Participant

    I’ve found that if I use waypoints at the end of each line the trains don’t reverse so often. It’s still an extra hasle to add 2 waypoints but still….

    in reply to: Vehicles Overtake … #18818
    Traian Trante
    Participant

    AFAIK there is possible to transform two way train line to a 4 way train line, having the high speed trains move on the high speed lines, and the low speed traqins on the low speed lines.

     

    IF and only IF a fast train trails closely a slow train, it will use this bypass to overtake it, if the bypass is long enough. It has to be long enough in order of this to work. A good place to build this kind of bypass is around a station where the slow train stops but the fast one does not.

     

    Note: this is very difficult to pull off.

    in reply to: Performance patch #18803
    Traian Trante
    Participant

    What is weird is that after the “improved performance” patch i also noticed a small drop in fps. Nothing major but it’s still annoying. On minimukm settings it runs at about 24 fps now. I have an AMD A10-6790K apu.

    in reply to: Map editor and WORKSHOP ! #18795
    Traian Trante
    Participant

    +1 to map editor. Workshop would be nice, but I can do without it if it’s too much of a hassle as there are more pressing matters. Like the map editor !

    in reply to: What is the 20minutes rule ? #18794
    Traian Trante
    Participant

    Any person/cargo goods has to reach its intended destination withing 20 minutes. Otherwise ti just won’t start going there.

     

    In practice, if you have an oil well sending oil to the refinery, the time it takes to get there has to be under 20 minutes, including waiting times in the station , loading/unloading  times and transit times. If it takes more tean 20 minutes, there will be no demand for that good and the line won’t start producing.

    in reply to: Request : average speed #18696
    Traian Trante
    Participant

    I remember those graphs. Reading those I barely got a clue on which engine did what, but in the end I almost always either picked the top speed one or the low cost one.

    in reply to: Wow! Did a test. Interesting. Now need mod help #18568
    Traian Trante
    Participant

    Try Gwinda’s Cost Mod. http://www.train-fever.net . It’s not EXACTLY what you are looking for, but you can adjust the maintenance costs to suit your wishes.

    in reply to: Problem with AMD R7 265 #18567
    Traian Trante
    Participant

    I sometimes (rarely) get the black textures bug. Afaik it’s related to not enough video memory to load the textures in. Try setting the textures and colore depth (in options) to low. That did it for me.

     

     

    in reply to: A month and a half of silence. #18542
    Traian Trante
    Participant

    raandre, teh lags are manageable with a couple of mods. Also, another good thing is not upgrading your cities to their full potential and just not connecting some cities at all. if i play like that the game is totally playable for me.

     

    I know that we shouldn’t  do that, but at least there is the option to do that.

     

    And when i red about the double track switches i felt like cheering :D:D:D:D:D:D i just hope it’s true and they’re coming !

    in reply to: TRAIN FEVER HARD CHALLENGE 1 #18460
    Traian Trante
    Participant

    for me at hard difficulty it was: 1900: banckrupt. 1950: banckrupt, 2000: banckrupt.

    in reply to: British Locomotives and rolling stock #18442
    Traian Trante
    Participant

    Go to http://www.train-fever.net website. It might not have all the locos you requested, but it has a huge database of downloadable mods for this game.

    in reply to: Pain of the overall cargo flawed system #18427
    Traian Trante
    Participant

    I feel your pain, brother….

    in reply to: [MOD] Cost Mod (made by Gwinda) #18414
    Traian Trante
    Participant

    Me again.

     

    I tried doing it myself. I took your file from the cost mod : main.lua and added this:

      if c == ‘model/vehicle/waggon’ then

    data.metadata.transportVehicle.capacities.capacity = data.metadata.transportVehicle.capacities.capacity / 4

      end

    to the metadataHandler function. however, as expected, it got an error. My guess is the error is because the data.metadata.transportVehicle.capacities is actually an array, not a variable.

    How do i sole this ? How do i call all the variables in the array ?

     

    For reference, the open wagon ‘s metadata looks like this:

    capacities = {

    { type = “COAL”, capacity = 32, loadIndicator = { type = “LEVEL”, params = { id = 2, maxHeight = 0.88 } } },

    { type = “IRON_ORE”, capacity = 32, loadIndicator = { type = “LEVEL”, params = { id = 3, maxHeight = 0.88 } } },

    },

     

    in reply to: Game Map Editor ? #18408
    Traian Trante
    Participant

    Yes, devs, please give us the option for a map editor.

    If you do that it will even fix the cargo economy. We can mod in custom industries like “En-gros warehouse”, place it near the city, and make that industry demand all kind of stuff, (oil, cars, grains, etc,etc….) before they can supply said city with goods. We could even make different such warehouses, some for big cities, with lots of demands, adn some for small cities with smaller demands.

     

    Pretty please, give us a map editor !

    in reply to: THE PAIN OF ELECTRIFICATION #18266
    Traian Trante
    Participant

    no clue.

Viewing 15 posts - 31 through 45 (of 154 total)