Person012345

Home Forums Better simulation, better usability, better Train Fever

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Viewing 15 posts - 61 through 75 (of 115 total)
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  • in reply to: Tram & Truck fever – or to much realism #12378
    Person012345
    Participant

    Exploit the game by using an included feature? That doesn’t even make sense. The game was simply not well thought out at all. It just about fails from one end to the other at every level.

    #trainfeverfanboylogic

    I’m not a “train fever fanboy” at all, I don’t even play the game much right now because of a couple of main flaws I see. If they’re fixed I think it’ll be long lived and fun but besides that, I say the same thing for EVERY game, and I think trying to balance everything 100% perfectly is stupid and has ruined a whole lot of games. As one example I think Wargame Red Dragon was ruined by this moronic way of thinking. I’ve seen games that I own patched and patched until they’re simply not fun any more because they tried to make it competitively balanced.

    Regardless of whether it’s possible, the game clearly wasn’t INTENDED to be played without trains and it requires you to go out of your way to not use them.  And I think people who complain that trains aren’t profitable at all should either turn their difficulty setting down or learn to play properly. That would be an actual issue if it existed, but it doesn’t. Most of the best games that I, and other people, love are not entirely 100% balanced, they have exploitable game mechanics in them and if you’re an idiot who wants to “win” an open ended game then sure you can go ahead and do stuff that is counter to logic and counter to the game design. But they’re issues that one never has to encounter at all unless one actually tries and I’m only against fixing them because it’s been my experience that companies tend to lose sight of what is actually fun about the game in doing so. If they can fix it in such a way that it doesn’t negatively affect those who aren’t deliberately exploiting the game mechanics then have at it, go ahead and fix it. Otherwise, learn some self control.

    And yes, exploiting included game mechanics, what the hell else would you exploit.

    • This reply was modified 9 years, 6 months ago by Person012345.
    in reply to: Tram & Truck fever – or to much realism #12250
    Person012345
    Participant

    There is no major problem here. It’s your decision whether you use trains or you exploit the game and use just trams and buses. If you want to use trains because you like trains, then use trains. I always use trains.

    in reply to: LoL bug, 270,234,242,243,234 B in debt #11427
    Person012345
    Participant

    It’s not a bug, Anton Purisima sued you.

    in reply to: A question on goods #11072
    Person012345
    Participant

    I could see some use in terrain that is not conducive to running a train track, since road is much more flexible but yeah.

    in reply to: A question on goods #11044
    Person012345
    Participant

    I just set it up to test because there was a thread a while back where there was confusion about whether goods would transfer from train to truck and vice versa. So I scienced it. It took all my money and obviously wasn’t profitable because the industries were barely putting anything out in the beginning.

    I have had another truck to train transfer that was profitable though, some trucks make a short hop to a nearby station carrying iron ore and then a train takes it to a steel works.

    in reply to: A question on goods #11038
    Person012345
    Participant

    Cargo transfer works

    Sure, that’s train – truck – train but train to train works too (even more smoothly).

    You’ll get shortfalls until your industry starts supplying enough to properly supply both towns though.

    • This reply was modified 9 years, 6 months ago by Person012345.
    in reply to: New (Build 4414) update released. #11037
    Person012345
    Participant

    I really hope it’s a one off achievement.

    in reply to: Performance Issues – Decent Spec Rig. #10113
    Person012345
    Participant

    @FX2K: If you deleted all your lines and vehicles that would just mean there were even more cars around since 1 bus takes more than 1 passenger.

    in reply to: A headache problem #10007
    Person012345
    Participant

    Depends on the exact situation, but if they are stationary they can usually turn around on the spot and some combination of ordering to depot and ordering onto different lines will usually be able to unstick them.

    in reply to: Bridges require way too many pillars #9844
    Person012345
    Participant

    Suspension bridges should definitely be possible but only for large spans.

    in reply to: Traffic bug #9321
    Person012345
    Participant

    Run more bus services inside the towns. They will make a loss probably but that’s fine.

    Run more trains between the towns.

    The worse problems are traffic jams within towns because those just screw up all your bus services too.

    Person012345
    Participant

    That too, although there’s not much point (it just reduces your frequency as far as I can remember). Perhaps useful if the line is super short.

    • This reply was modified 9 years, 7 months ago by Person012345.
    Person012345
    Participant

    The red arrow is intended as a single unit but you can add carriages if you so desire (though it’s not very powerful so you can’t add too many without hitting performance significantly).

    Person012345
    Participant

    @cpt. spaghetti And “heavy losses” are “heavy losses”, he wrote that quite clearly too, in the OP.

    Person012345
    Participant

    Well you did say: “Often one discovers a tried up line many years of heavy losses and no income.”

Viewing 15 posts - 61 through 75 (of 115 total)