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Person012345Participant
Exploit the game by using an included feature? That doesn’t even make sense. The game was simply not well thought out at all. It just about fails from one end to the other at every level.
#trainfeverfanboylogic
I’m not a “train fever fanboy” at all, I don’t even play the game much right now because of a couple of main flaws I see. If they’re fixed I think it’ll be long lived and fun but besides that, I say the same thing for EVERY game, and I think trying to balance everything 100% perfectly is stupid and has ruined a whole lot of games. As one example I think Wargame Red Dragon was ruined by this moronic way of thinking. I’ve seen games that I own patched and patched until they’re simply not fun any more because they tried to make it competitively balanced.
Regardless of whether it’s possible, the game clearly wasn’t INTENDED to be played without trains and it requires you to go out of your way to not use them. And I think people who complain that trains aren’t profitable at all should either turn their difficulty setting down or learn to play properly. That would be an actual issue if it existed, but it doesn’t. Most of the best games that I, and other people, love are not entirely 100% balanced, they have exploitable game mechanics in them and if you’re an idiot who wants to “win” an open ended game then sure you can go ahead and do stuff that is counter to logic and counter to the game design. But they’re issues that one never has to encounter at all unless one actually tries and I’m only against fixing them because it’s been my experience that companies tend to lose sight of what is actually fun about the game in doing so. If they can fix it in such a way that it doesn’t negatively affect those who aren’t deliberately exploiting the game mechanics then have at it, go ahead and fix it. Otherwise, learn some self control.
And yes, exploiting included game mechanics, what the hell else would you exploit.
- This reply was modified 9 years, 6 months ago by Person012345.
Person012345ParticipantThere is no major problem here. It’s your decision whether you use trains or you exploit the game and use just trams and buses. If you want to use trains because you like trains, then use trains. I always use trains.
Person012345ParticipantIt’s not a bug, Anton Purisima sued you.
Person012345ParticipantI could see some use in terrain that is not conducive to running a train track, since road is much more flexible but yeah.
Person012345ParticipantI just set it up to test because there was a thread a while back where there was confusion about whether goods would transfer from train to truck and vice versa. So I scienced it. It took all my money and obviously wasn’t profitable because the industries were barely putting anything out in the beginning.
I have had another truck to train transfer that was profitable though, some trucks make a short hop to a nearby station carrying iron ore and then a train takes it to a steel works.
Person012345ParticipantCargo transfer works
Sure, that’s train – truck – train but train to train works too (even more smoothly).
You’ll get shortfalls until your industry starts supplying enough to properly supply both towns though.
- This reply was modified 9 years, 6 months ago by Person012345.
Person012345ParticipantI really hope it’s a one off achievement.
Person012345Participant@FX2K: If you deleted all your lines and vehicles that would just mean there were even more cars around since 1 bus takes more than 1 passenger.
Person012345ParticipantDepends on the exact situation, but if they are stationary they can usually turn around on the spot and some combination of ordering to depot and ordering onto different lines will usually be able to unstick them.
Person012345ParticipantSuspension bridges should definitely be possible but only for large spans.
Person012345ParticipantRun more bus services inside the towns. They will make a loss probably but that’s fine.
Run more trains between the towns.
The worse problems are traffic jams within towns because those just screw up all your bus services too.
September 19, 2014 at 01:38 in reply to: Are the combined engine/passenger trains supposed to have carriages? #9227Person012345ParticipantThat too, although there’s not much point (it just reduces your frequency as far as I can remember). Perhaps useful if the line is super short.
- This reply was modified 9 years, 7 months ago by Person012345.
September 18, 2014 at 23:37 in reply to: Are the combined engine/passenger trains supposed to have carriages? #9199Person012345ParticipantThe red arrow is intended as a single unit but you can add carriages if you so desire (though it’s not very powerful so you can’t add too many without hitting performance significantly).
September 18, 2014 at 23:32 in reply to: WISH: trigger (pop-up window) when a line has no income anymore. #9197Person012345Participant@cpt. spaghetti And “heavy losses” are “heavy losses”, he wrote that quite clearly too, in the OP.
September 18, 2014 at 15:51 in reply to: WISH: trigger (pop-up window) when a line has no income anymore. #9143Person012345ParticipantWell you did say: “Often one discovers a tried up line many years of heavy losses and no income.”
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