kimmaz

Home Forums Diamond crossovers, better usability and many improvements

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Viewing 15 posts - 31 through 45 (of 57 total)
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  • in reply to: Help the USA DlC Does not work #17212
    kimmaz
    Participant

    Well I just started the game and LOADED a previus game i played on last night. It works for me! Didnt even delete/verfity anything.

    But forget that, ill start some new game with freekin dezzerts _:D

    in reply to: How do I add mods to TF with USA DLC? #17208
    kimmaz
    Participant

    I think the mods folder was added during this update, as such the TFMM does not install mods correctly unless there is a new version out after the dlc was released. At least thats what i think.

    in reply to: Help the USA DlC Does not work #17207
    kimmaz
    Participant

    Yea, I downloaded a 40mb patch and got a new main menu. But i figured out that i had to go to the store and buy the free dlc and then download it as well. this time it is 550mb. Nice to see some size on it! Its almost done.

    in reply to: USA DLC Release!?! #17147
    kimmaz
    Participant

    Lets hope they at least let us know when it is live!

    kimmaz
    Participant

    1. No, Its just fine the way it is. I want a hard game, not a fair game. I like the challenge! After all its Single player ffs.

    2. No, Its just fine the way it is. I want a hard game, not a fair game. I like the challenge! After all its Single player ffs.

    3. Infrastructure don’t make money on its own But raise it to 10x the cost, id like the challenge.

    Ticket price depend on length, and how full the train is.

    in reply to: Map size Fix (not) lolz! #16143
    kimmaz
    Participant

    btw the reason for the topic title was the idea that you can build/expand beyond the border of the map, for those who think the map size is to small hehe, Imagine if stations snap onto track in the future, you could have a station outside the edge of the map

    in reply to: Multicore CPU Support #16117
    kimmaz
    Participant

    Also add support for multi storage support, so you can save games on more than one hard-drive. I keep running out of space on my c: cause of the hefty 25gb per autosaves

    in reply to: [Suggestion] Better pathing (Fastest free route) #16116
    kimmaz
    Participant

    Please leave the pathing as it is! I quite like it. Dont change it to anything else! thx 😀

    in reply to: First play through from 1850 #16085
    kimmaz
    Participant

    Interesting videos! Ive just watched the first 2, ill keep watching for tips and inspiration. Its fun to see how others play the game. I’m also playing with everything on medium and am currently in 1870. I just build t my first train.

    You was looking for feedback. I have a tip regarding raw materials (coal, oil ect) set the line order to fill up, or leave station when full(any). Then keep adding trucks/horses until there is always a vehicle waiting at the station but never more than 2 waiting. It makes it very efficient, and also space out the vehicles along the line/road between pickup and delivery. If your gonna do it for goods the goods line must have perfect amount of vehicles because if 3 or more vehicles clump together on the pickup station, the raw material line gets stuck (assuming they use the same station)

    In your first episode, i saw a lot of coal being transported “by itself” rather than using your service. I think having more trucks will make it so that coal also use your service.

    • This reply was modified 9 years, 3 months ago by kimmaz.
    in reply to: Achievement: Only use trains!?! #15628
    kimmaz
    Participant

    did you start in 1850 when you did this?

    in reply to: 'Vehicle in way' prevents station upgrade #15471
    kimmaz
    Participant

    Since different stations have different size I think that a automatic upgrade function could potentially make the new bigger station to suddenly be bugged into stuff like things that would normally be in the way of building it.. idk?

    in reply to: Cargo system is broken #15459
    kimmaz
    Participant

    To OP, I think its realistic that cargo is transported “by it self”. I think this is the “AI” you are working together with in this game. And think about it, how should goods be transported from your truck station to every individual industrial building without it? or how should wood/oil/ect leave your station and enter the factory/sawmill?

    I like that this game is different than other transport games. And lets face it, the AI in lets say transport tycoon are not that smart, its much more fun to play against a human. I think this “AI” that is in train fever would work wonders in multiplayer, think about it, goods might want to use both players services and things would become complicated!

    in reply to: Bug – Key bindings don't work after saving game. #15363
    kimmaz
    Participant

    Oh, I didn’t realize you could use the keyboard for anything other than naming lines and trains ::D I just use the mouse for most actions. well your observant, I haven’t noticed that problem myself.

    in reply to: Help! Vehicle/Road questions :D ?!? #15347
    kimmaz
    Participant

    I’m so sorry, I didn’t mean to offend you. I wasn’t planning to upset anyone.. I guess if you “cheat” or not doesn’t hurt anyone so do what you like, I just tried to say that me personally like the challenge this game is. For me its a fresh new game to tackle, finally a new train building company strategy game.

    Anyways back on topic, I really hope they fix the 2 problems I started the topic with soon, I would really appreciate that!

     

    in reply to: Help! Vehicle/Road questions :D ?!? #15339
    kimmaz
    Participant

    The Question is not how, but WHY, as in “why would you even cheat”. I mean its not like its hard to make a profit using trains. BUT If i could build anything i wanted and always had 100billions ingame i would not find that fun or entertaining. I guess some ppl just find having billions as fun, and not playing the game.

Viewing 15 posts - 31 through 45 (of 57 total)