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Viewing 15 posts - 91 through 105 (of 145 total)
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  • in reply to: game hangs after 2 minutes intel 4200 #12866
    vinkandoi
    Participant

    To add

    i deleted the texture cache to see if it works. But not

     

    in reply to: [WIP] Reasonable balance MOD #12288
    vinkandoi
    Participant

    Hi Uzarpator,

    I would love to see the gaps filled, infact I had really wished for such a mod. Especially the introduction of 100kmph steam engine in the early 1900s.

    I really loved the Tropic refurbished set, and read so many of your posts in Transport tycoon forums ( I am Vinaximus in that forum).

    I wish you a best of luck for your mod and am already eager to use it as I know that its gonna be a masterpeice like tropic refurbished set.

    By the way, I use google translator for train-fever.net 😉

     

    in reply to: greetings to all #12106
    vinkandoi
    Participant

    Hi Darkdaz, welcome to the forum

     

    in reply to: [REL] Steel Bridge – No Pillars #11967
    vinkandoi
    Participant

    HI

    I installed it but it is not working

    I used the mod manager and manual method too, but the bridge does not appear

    plz help

     

    in reply to: Things I'd like to see in the next upgrade.. #11719
    vinkandoi
    Participant

    Setting aside the large features for the next than next patch

    Small feature request: Allow disabling snap to things by pressing sift key while building. Stations snap to road, rail lines snap to other rails. Its useful but sometimes irritating as well.

    While the performance patch is coming. This should be like a sauce with burger.

    If shift key not pressed then

    Snap the things

    end if

     

    in reply to: Late Game Frustration: Replacing Old Vehicles #11718
    vinkandoi
    Participant

    I propose simplifying the replacing procedure. Instead of sending the vehicle to depot, and doing all that, there are 2 methods that can be used

    1) Simply click the replace button on the train’s window, choose a new consist (new loco and wags) and click confirm, and the vehicle is magically replaced on the spot. (just like in locomotion)

    2) The depot window provides an additional button “Replace trains”. Press this button, choose a train or more than one train,or an entire line. Then choose the vehicle  for it to be replaced with. Click confirm. Now these vehicles are sold on the spot and new ones come out from depot.

     

    in reply to: Bridge over railways #11667
    vinkandoi
    Participant

    Found it finally, drag a strech of road and press m to raise it until a bridge is formed. Its interesting to learn these tricks just like a photo editing program like GIMP.

    The Hillocks only work with rail tracks

    I wish the M/N trick worked for the railtracks as well

    Thanks Enzojz

     

    in reply to: Bridge over railways #11662
    vinkandoi
    Participant

    I think its more of a bug. With or without hillocks, you can easily built railway bridges, but the game simply doesn’t allow road bridges the same way. This need a fix.

     

    in reply to: Bridge over railways #11660
    vinkandoi
    Participant

    I tried hillock, but I just cant get it working. Plz help

     

    in reply to: Time Running WAY To Fast #11334
    vinkandoi
    Participant

    Another +1 in the steam forum also

    http://steamcommunity.com/app/304730/discussions/

    🙂

     

    in reply to: How to know current level of difficulty #11331
    vinkandoi
    Participant

    Thanks, I will have a look at that

     

    vinkandoi
    Participant

    +1 from me

     

    in reply to: Indestructible tracks #11185
    vinkandoi
    Participant

    It is a little annoying and costly to delete these long track peices. I wish there was a way to simply delete these tracks like an eraser tool. But I am currently more eager to see performance optimization and other features like waypoints, autoreplacement, etc.

    in reply to: I bought a game far from complete #11172
    vinkandoi
    Participant

    Hi Stress,

    IMO, this game is a mixture of cities in motion and Open TTD. Unlike railroad tycoon, each passenger counts as have his or her destination. This is what you have to do

    Build a network within the city to various destionations. If you want to connect 2 cities via rail you will first have to make a network in your city to bring the passengers from various destinations to and from the railway station.

    This game is not comparable to railroad tycoon 3 and sid meir railroads, infact it has a unique gameplay never introduced in the previous genres.

     

    The game is incomplete as well but the devs are working on it (the game is better now than its initial release, thanks to the devs for releasing 3 patches uptil now). As you mentioned, road over rails, the devs have said that they will consider this feature.

    @ifurkend!, i dont think so that the devs will leave the game in this stage so early as they simply can afford to do so. This is their first project. Their continuous support have led to players being positive and build a trust upon them. 

     

     

    in reply to: better city bus line path #11098
    vinkandoi
    Participant

    Thanks for the confirmation

     

Viewing 15 posts - 91 through 105 (of 145 total)