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Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 15 posts - 16 through 30 (of 71 total)
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  • in reply to: Hotkey for screenshots ? #9607
    bencze
    Participant

    I use external software to record screen shots (gimp in my case). Will have to try the steam screenshot button, if it’s there for Linux…

    in reply to: Performance Issues – Decent Spec Rig. #9606
    bencze
    Participant

    I never actually checked any statistics, but I wonder if there is a cpu core that goes up to 100%? I remember someone mentioning that for the main game flow one core is used, the rest is used for minor stuff only.

    I get real low fps late game too. Now playing a small map but it’s still starting to feel in the 70s (on an i5-2400 myself).

    in reply to: I Have to Say… #9527
    bencze
    Participant

    81 hours here, I am sure there will be some more after a couple of patches. Lag and things annoyed me on large maps especially but it’d be cool to play on those.

    in reply to: Any interests in building roads? #9403
    bencze
    Participant

    The road destroying to prevent materials moving worked for me. At least for one test I had a piece of road destroyed for about 50 years and no one built it back. It was a side road from a raw mat mine, though.

    in reply to: Need some explanations and advices.. #9294
    bencze
    Participant

    I know you already got answers but I share my experience – I’m not a pro either πŸ™‚

    Q1: I think there’s no benefit for 2 lines on the exact same route. In fact you might lsoe passangers because they don’t find a route with good enough frequency. Just use 3rd vehicle on same line if it’s financially feasible or better frequency is required (at 8 minutes I’d probably try a 3rd one, it should work out after some time)

    Q2: I wondered myself, but if people from C can get to D within 20 minutes (including some estimated walking time + take buses within cities) then I don’t think there’s any benefit for lines between C and D. Experiment. πŸ™‚

    Q3: As long as you have decent local transportation and 1 central rain station in each, and people can get from anywhere to anywhere within 20 minutes I don’t think it matters. Of course it’s not easy to calculate their travel time, I just try and estimate stuff. (I figure, roughly travel time should be around, line frequency / number of vehicles * 2).

    Q4: Passengers go from residential to industrial and others and they go back home too, but often my city lines show that lines that prefer industrial districts work with a loss, it seems like people – while they do – are not so likely to switch lines.. not entirely sure about this one. Eg. I have line A that goes around residential area and line B that shares a couple of stations with A but goes around other areas, A will make profit B might not. Dunno. I generally prefer to have more stations in residential areas but touch some key points in other areas as well with some line combination. For train stations it depends, I like to place them around residential areas (and close to an Β internal bus/tram station), but in fact people from a city go to shop or work to another. I think it just matters that they should be able to take full trip within 20 min.

    Q5: Afaik there’s no way to exactly calculate, but generally there’s always some people that want to travel. To see how much a route will use, you need to make a route and use it for some years then you’ll find out. I just try to be efficient, logically, and I am careful with use o trains because they’re very expensive to maintain, sometimes it’s difficult to make them turn a profit (eg. use cheaper engines on passenger lines and I just use best trains for high yield raw to secondary industry lines eg. where I serve 6-8 cities with one industry)

     

    I am not sure I care about lack of manuals, most things I found out by experimenting and some I learn here on forums. I found that a lot of things just make sense after you have a few pointers, the 20 minutes rule is most important and following a person or two shows you basically how the system works.

    in reply to: Cargo Frustration #9289
    bencze
    Participant

    This problem happened to me when I deleted the original road nearb the industry and made a new, straighter one apparently close but the cargo didn’t seem to find it. I had to try and make some small road parts as close as possible to the industry then at some point it started working and found the station.

    Other than that, if station is connected properly, only time I seen cargo walk was because of 2 reasons – bad frequency because of the slow horse drawn vehicles and relatively big distance (almost anything is too big for those), and secondly, if I set full load it screws with the travel time so I prefer not to use it nowadays. If frequency is good enough and enough vehicles, cargo will be transported anyway. I think maintenance is same, no need to pay for gas so as long as you estimate needed number of vehicles correctly it’s gonna work just fine.

     


    @Maj_Solo
    : It was the same in railroad tycoon 3, and I find it quite realistic and interesting (although sometimes a pain in the ass), graphic doesn’t show it but what it simulates is the people that transport the stuff when there’s no efficient transport method. Stuff was transported and traded way before transport companies existed and it continues to do so where infrastructure is weak.

    in reply to: Now That's A Tall Bridge! (Glacier Achievement) #9287
    bencze
    Participant

    It reminds me the railroad I once placed outside the map. Passangers weren’t impressed, business as usual, although it did make the game really laggy. :p

     

    Edit: btw I had to check, apparently I achieved this on 11th, didn’t even know about it. It was just some regular map, probably hilly or something because I didn’t make anything remotely as weird as yours. :p

    • This reply was modified 9 years, 7 months ago by bencze.
    in reply to: Another OpenGL error at startup #9158
    bencze
    Participant

    No idea what OS is that, but if you had the spare space I’d try a small fresh OS installation (different supported OS perhaps) just to see if it’s not something borked in the OS itself…

    in reply to: BUG? Bus station 27 passengers max, bus stop not! #9077
    bencze
    Participant

    Yeah, big stations are a mess.They clog up traffic and slow buses / trams. I used them at some point because I thought it made sense, in some places, but screw logic. Small station holds 60 people as far as I seen, that’s good enough.

    in reply to: [BUG] laying tram tracks finally paying off! #8960
    bencze
    Participant

    That’s pretty dedicated, billionaire in 1970.

    I think it’s safe to say that was a bug. πŸ™‚

    in reply to: How do Material sites favor Factories? #8959
    bencze
    Participant

    Yeah, that’s just weird. I usually destroy a block of road to prevent walking resources. Never noticed them rebuilt after several decades.

    in reply to: WISH: line window with running vehicles #8958
    bencze
    Participant

    Sounds good. After 6 or 8 of those little vehicle windows my game becomes slideshow-ish and it’s hard to aim with mouse to close them. πŸ™‚ I very rarely look at them, just when checking if some line works properly…

    in reply to: Disappointed… #8761
    bencze
    Participant

    I’m confused. Above rant was then just showing gratitude to Mcaffee their software is not very crappy just a little as it deletes only some of the legit executables? πŸ˜‰

    in reply to: how to get out of (tram and traffic) gridlock #8744
    bencze
    Participant
    in reply to: Hint: acute angled curved double/triple bridge over the river #8596
    bencze
    Participant

    Cool cool, I’m learning useful stuff today πŸ™‚

Viewing 15 posts - 16 through 30 (of 71 total)