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Home Forums Better simulation, better usability, better Train Fever

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Viewing 11 posts - 61 through 71 (of 71 total)
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  • in reply to: To buy or not to buy, that is the question #6749
    bencze
    Participant

    I agree there’s things that need improvement, but early beta? Dude, cmon, what planet you live on? I personally think this was a very professional execution considering the small budget and a very small team (considering nowadays some people throw many millions at a game, have hundreds of people working at them for years).

    I got it because 1) wanted to support small independent european company and (I bought 50-60 euro games before from big companies that sucked) and 2) I like this kind of game and wanted to play it now.

    There’s some annoying things, on the other hand there’s some incredible level of polish in others (‘sim’ activity is interesting).I did play like 5 hours today only, more than I should have, so what can I say. I am not complaining.

    Ultimately everyone has to decide for themselves what they do with their own money.

    I will probably get bored sooner rather than later of this game, but then maybe there will be interesting mods or DLCs in a few months time so I can play it again. 🙂 I would like it if it would be supported with some dlcs / expansions down the road, I think it has the potential for some more work that could pay off (fingers crossed).

    in reply to: How big is the circle around a bus stop?? #6029
    bencze
    Participant

    In a way the current system is really exciting, on the other hand it’s not easy to calculate the placement of stations, and the lines. I sort of randomly place stations in towns to take people from green to other areas. 2 things I tried so far:

    1) Making long lines that go through whole green area and then to the rest of the city pretty much everywhere. But then 15-20 stops might not be too good, takes too long.

    2) Connect the green areas in pieces eg. 2 or 3 blocks to the rest of the city but then if I want short lines then say, I transport half of resident area to the rest using 2 or 3 different lines, and do the same for the other half. In this case traffic will be kinda messy.

    I did not figure out which is optimal for now, I sort of do it by just guessing ‘something that may be realistic and works’…

    in reply to: Slope too high??? Impossible to build railroad tracks #6009
    bencze
    Participant

    Actually the whole track building is very restrictive imo. I understand some people would want some realism but compared to the size of the maps those curves are HUGE sometimes.

    Yesterday I spent 1.5 hours and depleted my 10M credit to build 1 point to point track (aprox. 1/4 medium map long so a short one) because it looked almost impossible (mountain and curve at same time), all the time having slope too high problems. Often I build a track part for a fortune only having to destroy it later. Maybe a full refund for a limited time would solve this ‘undo’ kind of issue.

    in reply to: Time Running WAY To Fast #6004
    bencze
    Participant

    This is indeed something that bothers me as well. If I watch a round trip or two to see how things are going it can take a year, I don’t think it’s realistic, the maps aren’t that big at all. A train going 100 km/h should take a few days, a week max to get somewhere. Basically I like everything as it is, it’s just the calendar goes by way way too fast. I played on a small map till past 2000 and I barely built on the map (considering all that would have been possible).

    MUCH slower calendar / clock time, this means vehicles, production, cities etc. working all equally faster. 1/10 seemed like too much when I read the first post but now that I think about it it would probably be appropriate. The maps aren’t 10 000 km long, and even then a train going 100 km/h would get to the end in 5 days 🙂 so yes, 1/10 sounds really good to me. Just for the love of god make vehicles just as much faster to move, income changing accordingly etc.

    Best suggestion I read.

     

    edit: I do replacing while in pause so that doesn’t matter much to me. 🙂 send to depot and sell, buy x new ones and assign them…

    • This reply was modified 9 years, 7 months ago by bencze.
    in reply to: Railway not being used #5755
    bencze
    Participant

    Btw how you managed to take screen shot? When I try print screen and pasting it in paint, it captures a black image. Even tried with some screen cap software and it did the same. 🙁

    in reply to: A few tweaks to signals (appearance/functionality) #5754
    bencze
    Participant

    Bah.. I prefer electric colored signals anyway. 🙂

    in reply to: Railway not being used #5748
    bencze
    Participant

    For the line connected thing, sometimes I sent vehicles to depot and assigned them again and then it said line used yes… appears to be a small bug, so far i succeeded every time with this method…

    in reply to: Industry not producing even tho everything seems fine #5655
    bencze
    Participant

    That is pretty weird but thanks a lot for testing and providing a solution! I wasted decades (and hours rl time) trying to make it work. 🙂

    I never used grouping before, will have to check that. Maybe it would be easier to have only 1 station but I preferred to have separate drop and pickup stations so the loading queue doesn’t block the incoming raw mats. As it is trucks block themselves on main road sometimes, some micromanagement is needed (seperate road pieces) to prevent it, and then cargo has to walk more. Ah well. I am hoping this will improve a little bit, but then apparently I still have a lot to learn as well.

    Thanks again!

    in reply to: Not producing #5577
    bencze
    Participant

    Is distance < 20 minutes (calculating load time if it’s set to wait for load)? Is frequency adequate? Are industries connected to line? Does city need more goods? The previous topics on this subject already mention these suggestions.

    in reply to: Industry not producing even tho everything seems fine #5558
    bencze
    Participant

    I’m also attaching the saved game if anyone feels like checking it.

    This is all at bottom of map. Iron ore is transported by trucks on line # 36 to steel mill. From there trucks should pick the goods up using line # 37 and carry it to the city of Dartmouth.

    https://www.dropbox.com/s/03juucks0l9q3xz/prob2.zip?dl=0

     

    (btw there’s some tunneled / bridged rails I can not delete… anyone had something similar?)

    • This reply was modified 9 years, 7 months ago by bencze.
    in reply to: Thinking of buying this game #5541
    bencze
    Participant

    The lags are there but it’s playable on my i5-2400. I did take all gfx down to minimum to make sure it works. I am sure they will do what they can to improve on this.

    There are some issues I’m having but it’s a nice game, imo definitely worth its money. I bought games for more that were worth less to me. That being said I am also hoping this is just the beginning. If it’s worth the money for you, only you can know. 🙂

Viewing 11 posts - 61 through 71 (of 71 total)