Blokker_1999

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 15 posts - 16 through 30 (of 76 total)
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  • in reply to: Suggestions/Fixes #19080
    Blokker_1999
    Participant

    Waypoints can be placed on the tracks and then added to the route. They actually work. The fact that trains don’t go to a free platform doesn’t bother me that much. Trains need spacing between them anyway, putting them on multiple platforms would only make them run closer together, something that could be not so productive. And that brings me to another important thing that is missing: the game does not space out the trains to run at regular intervals. If you start a line, buy 4 train sets and set them all on the line it will launch them all as soon as possible so you get 4 trains close to each other and then an enternity of nothingness.

    in reply to: Train Depots & Maintenance Cost #19079
    Blokker_1999
    Participant

    I however doubt they are actually improving the game. I played it again today after not having touched it for about 6 months and some big issues that were present back then are still in the game

    – performance at month turnover on big maps is still an issue

    – double track lines are still switching driving directions or even going to using single track when setting up entirly different lines

    – simulated people still disappear while driving on a train (taking the place of other passengers waiting at the platform and costing you money since they only pay when getting off the train)

    – no way to remove a piece of road that is considered a main connection without creating a bypass first (in real world you can close off roads, modernize them, move them if needed and reopen them). Always fun when you want to go from level crossing to a bridge or tunnel …

    in reply to: [Optimization] Huge pauses/lag in game #16557
    Blokker_1999
    Participant

    Unfortunatly, the update did not solve this issue for me.

    in reply to: My experience with build 5068 #16546
    Blokker_1999
    Participant

    On a sidenote, the 970 does have 4GB? count the memory chips if you have too. No one ever said all 4GB is equal in speed.

    in reply to: My experience with build 5068 #16534
    Blokker_1999
    Participant

    I also ran into another problem today. I’ve had multiple trains going the wrong way, ultimatly halting all traffic on a line. Usually, when I make changes to a line i check to make certain this does not happen, but it now is also happening on lines that i did not touch at all. It’s costing me millions and is becoming really frustrating because the only way to notice is to keep an eye on your lines and their anual profit/loss. By the time you notice it has gone wrong, you know the cleanup will take about 5 years in the game. Not a problem when you got the cash to spare, but certainly no fun at all.

    in reply to: My experience with build 5068 #16531
    Blokker_1999
    Participant

    Well, the perofrmance improvements still fail for me. At the end of every month, my game still freezes up for about 15 seconds when playing with the speed multiplier making the game unplayable. And since the “main connection” also has not been adressed makes one feel that this patch is a wasted opportunity, especially since it apperantly breaks the game even further for the people who used one of the unofficial patches to remove the main connection feature.

    in reply to: Eletric train crash #16414
    Blokker_1999
    Participant

    It’s either gonna be a switch that wasn’t electrified, or a verry short section of track that you missed. Something else that gives bad elektrification away is the fact that the line indicator hovering above the track will be gone.

    in reply to: First play through from 1850 #16359
    Blokker_1999
    Participant

    Well, I had a quick look at ep16 for that railroad crossing, and indeed. The problem is that the crossing on the road needs more space than you can see. While very easy to solve in real life, the game lacks the logic to combine the 2 crossings into one big one.

    And 10010110, you appear to be right about the second part as well. Except there was room for the second switch, if the first switch was in the way, it would light up red more towards the station.

    in reply to: Bus line does not make money #16348
    Blokker_1999
    Participant

    You need enough busses on a line in order to attract passengers and it is those passengers that will earn you money. Running a single or two busses == loss, you need to get an interval of a bus every 2 to 3 minutes. And a line that consists of no more than about 8 stops.

    Blokker_1999
    Participant

    Except that is usually not how real life works. Trains on a single line have no benefit of using multiple platforms, it confuses the travelers. Further more it would only have them wait longer before departure again. Your trains will space themselves out over time on the line to prevent having  them waiting to enter a station or behind a signal.

    And building bridges and tunnels really isn’t that hard once you know you get the hang of it.

    in reply to: Another performance update ? #16331
    Blokker_1999
    Participant

    simonmd, it’s impossible to make such a statement from the sideline. Let’s wait and see. A few weeks ago someone made a request for our development team and one of our developers said: it will never happen, too much work and not enough benefit while another said that it wouldn’t take much work. And there you have 2 people who knew the code. Looked like the second was right because all we needed to change was about a dozen lines of code.

    in reply to: IS IT THE RIGHT NAME #16304
    Blokker_1999
    Participant

    I am currently running a game, starting in 1850, using only passenger trains and making 1 billion in profit by 1950. The first decades after 1950 are difficult to start with. It was a tough period for train companies worldwide since it was about the time when people started using cars and were getting from A to B faster by car than by train.

    in reply to: Multicore CPU Support #16189
    Blokker_1999
    Participant

    The most informative thread on this forum: http://www.train-fever.com/forums/topic/req-multithreading-performance-issu-large-map/

    Also, auto save files can grow to above 100MB, but the largest I have now are around 150MB

    in reply to: (Linux) Crash wenn tabbing out of Window #16169
    Blokker_1999
    Participant

    I have only had the issue myself in full screen mode. Since i’ve started playing windowed it stopped doing that for me.

    in reply to: WHY TRAIN FEVER #16107
    Blokker_1999
    Participant

    Not really. I am now running a map where i want to reach the train fever steam achievment (use only trains until 2000). I started it with the max loan of 10 million, turned my first profitable year in 1853, was out of debt in 1857, reached the 100 million mark before 1900 and reaching an income of 100 million daily by 1950 by only moving passengers by train.

    How you build the initial railroads however is important. connect 4 or 5 towns with 2 railways, put enough trains on the line to reach an interval between trains of approx. 5-6 minutes and give every train 8 to 10 cars. Any more and those early locs won’t be able to pull the train up a hill, any less and the trains will fail to become/remain profitable

Viewing 15 posts - 16 through 30 (of 76 total)