FX2K

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  • in reply to: Post edit #11806
    FX2K
    Participant

    Nope, it removes itself after 5 mins approx.

    in reply to: Post edit #11801
    FX2K
    Participant

    I think the edit button only remains for a short while after posting to allow quick corrections.

    edit: test 1

    edit: or maybe it remains until somebody else replies to the thread?

    • This reply was modified 9 years, 6 months ago by FX2K.
    • This reply was modified 9 years, 6 months ago by FX2K.
    in reply to: next patch? #11743
    FX2K
    Participant

    Why don’t you just tell us WHAT EXACTLY is planned to be in the next patch?

    My guess would be that plan’s change, ideas don’t always work out or require more work than intended.

    If they say ‘next patch will have x, and it doesn’t due to above… you can imagine what people will post.
    If they don’t say anything, then its a nice surprise when new things are added.

    in reply to: Interested in the performance update #11688
    FX2K
    Participant

    It’s a little sad that devs don’t ever participate on the forums, at least I’m yet to find any communication from devs other than patch notes.

    Now I didn’t expect devs to read or answer every post, but its good to see that the forums gets read

    Mikael is posting on the forum / therefore reading the forum daily from what I can tell, I have seen numerous posts both here and on the steam forums from him, for a small team that’s impressive in my opinion and shows they care…

    Big companies with AAA games and huge teams don’t stick around for long after release, forums are usually packed with dev’s / company rep’s to spread the hype then nowhere to be seen once released… they could learn a thing or two.

    I like where this is going and hope it is successful enough for follow up’s in the future.

    • This reply was modified 9 years, 6 months ago by FX2K.
    in reply to: Platform length and interference #11638
    FX2K
    Participant

    @DK115

    You can set up A>B and B>C lines with no interference using a single track and single track stations, although both trains cannot enter the station at the same time, using signals you can control the spacing so they alternate nicely.

    This may sound ignorant of me, but its a genuine question… do you have single platform stations which accept two trains at the same time where you are from?  I don’t think I have ever seen that.

    in reply to: Black Screen (long version) #11614
    FX2K
    Participant

    It may be worth (unless you have already) trying some older drivers to see if they make a difference, unless you already have of course..I know you say you updated the driver, which would mean you already had an older one.

    For what its worth, I have a Titan Z using the same driver version as your screenshot and I have not seen that problem, so its probably not driver related… Even so, I’m just throwing it out there

     

    in reply to: [Request] Change colour of line #11612
    FX2K
    Participant

    +1 good idea, with hopefully a few more variations to the available colours.

    Personally, I can’t stand the grey line especially when its used over high speed tracks, almost invisible

    in reply to: Waypoints desperately needed #11607
    FX2K
    Participant

     I wonder if that behaviour would disappear if you ungrouped your station from your stops.

     

    Un-grouping the stops did indeed prevent the bus line from altering with the modification to the rail…

    Since noticing this behaviour I have been able to use it *somewhat* to my advantage by adding a signal, toggling it a few times and bulldozing it as a way of changing a lines path.. it doesn’t always work, but it has proved very useful.

    in reply to: Text Box Size #11600
    FX2K
    Participant

    Whilst I don’t have the problem myself, my screen is 30″ @ 2560 x 1600 it would be good if the dev’s added a UI scaling option.. I can see why some may have issues with it, especially on high resolution, smaller screens.

    Out of interest, what screen is it you have?

     

    in reply to: Verkehr / Traffic ! #11526
    FX2K
    Participant

    It doesn’t work with facebook photo’s with links like that, I think its because there is no image extension, i.e .png/.gif

    If you right click the image and choose copy image url, then use that

     

    i.e:

    https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/q84/s720x720/10599481_815987848451188_6216788032721764108_n.jpg?oh=fefc1e5aa98e58cee13ca2ce9eae05b4&oe=54F8B406&__gda__=1420621699_5c01b8757ef1fae0d2fc810e2128a812

     

    in reply to: Things to improve the game #11495
    FX2K
    Participant

    I only mentioned it because I’m fed up reopening the windows I had open to begin with.

    I’m not saying it would be bad, I’m sure people would like that, along with some other options being retained (like if the bus lane is set to keep / yes / no etc, but if it where added it would be nice if it was also optional.

    in reply to: Train won't move. Coloured route not showing. #11494
    FX2K
    Participant

    There could be the smallest of sections,  as small as just a single sleeper, checking zoomed out makes it easy to miss.

    in reply to: Verkehr / Traffic ! #11493
    FX2K
    Participant

    We need bus lane camera’s to generate additional revenue when civ’s offend.

    in reply to: Train won't move. Coloured route not showing. #11485
    FX2K
    Participant

    Same problem for me. I have all track with electricity… but after latest update its not possible to get correct color routing on Mac version of the game.. Even I know that the whole track is electrified. But still the game chooses only one track of the double track I’ve created.

    I know that everything is electrified. I even created the tracks from scratch again, but still I have the same issue.

    Any chance of uploading a copy of you save game?  I can’t say I have had such an issue, its always been ‘user error’ for me when it did happen.

    in reply to: Things to improve the game #11483
    FX2K
    Participant

    FishyFrags: Here’s another…..You should be able to keep all of the windows open when you load the game up after saving it.

    Tossi: If there ever was such a feature implemented I would like to have an option to turn it off.

    I don’t think I would like that either and would prefer it off.

    What I would like, in terms of the windows,  is an option to have vehicle windows replace each other, so only one window is open at a time and central to the screen, rather than having multiple windows opening all over the place.. but because you may sometimes want more than one open, to also have a ‘pin this window’ button which makes it persist, or simply dragging it to a new position makes it persist (similar to the depot menu in a way)

    I would also like most of the vehicle options visible straight away, i.e the send to depot on the first ‘tab’ not having to alternate between tabs just to get to these, with the ability to hide the PIP whilst retaining the information display.

    I don’t want much 🙂

     

Viewing 15 posts - 151 through 165 (of 208 total)