FX2K

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  • in reply to: Change track of the train #13249
    FX2K
    Participant

    or you can use waypoints in the latest version 🙂

    That too, now anyway  😀

    in reply to: Change track of the train #13236
    FX2K
    Participant

    You can try this, I had success with it in the past but results will vary
    Place a signal (or one in both directions) where the blue line is and set it/them to one way.. or toggle them on off multiple times.. this will force the route to recalculate.

    The line layout should change… toggle some more and it may change again.
    If you can get it right so the signals are both two way, bulldoze them again.

    Here is a post / screenshots where I had a similar issue and this solved it.
    http://www.train-fever.com/forums/topic/waypoints-desperately-needed/#post-11462

    in reply to: Possible to adjust population limit? #13234
    FX2K
    Participant

    @Stevendshen

    Did it increase performance, or even just prolong the early game performance?
    I might have to give it a go.. I have stopped playing for now due to the performance issues.

    • This reply was modified 9 years, 5 months ago by FX2K.
    in reply to: Buses and 'worm holes' #13225
    FX2K
    Participant

    Rather than a message each time, I was thinking more along the lines of an undo button in the right hand tool bar to undo just the last step (or few perhaps)

    Also, demolish mode should perhaps change the cursor / outline colour of things to make you more aware.

    in reply to: Contour lines / horizontal train track bug #13208
    FX2K
    Participant

    Screenshot 5 has the track end position in a different place to where it would be in the start in 3 or 4 and the end in 6. That’s the only thing I can see wrong?

    in reply to: Buses and 'worm holes' #13207
    FX2K
    Participant

    I wish the buses etc would teleport when trying to delete a road 🙂 but they don’t for that.

    Also, yes an undo button would be awesome.. so many times I have accidentally left the bulldozer tool active only to delete something I didn’t intend on.

    in reply to: Possible to adjust population limit? #13206
    FX2K
    Participant

    I mentioned adding an option to scale population counts to the dev’s

    High: Civ’s 10,000. Scale of Ticket Prices – 100% (as it is now)
    Medium: Civ’s 5,000. Scale of Ticket Prices – 200%
    Low: Civs 2,500. Scale of Ticket Prices – 400%

    but maybe they can optimise it further without resulting in dropping the civs.

    in reply to: Cannot Upgrade Station #13202
    FX2K
    Participant

    This happened to me the other day and was VERY annoying when trying to change a station. It sure would be nice if this can be changed to make it easier to change a station.

    I have this all the time..

    1. Stop trains entering station.
    2. Bulldoze station..
    3. New station wont fit.. collision… its exactly the same size
    4. Bulldoze roads near station – vehicle in the way – so cant
    5. Hit resume, station timer counts down.. vehicles move…
    6. Bulldoze road, vehicles teleport to another important section
    7. Angle of train station cannot be replicated, so need ot build a small section of road to try and angle it right.
    8. TF then rebuilds some of the roads and starts constructing buildings itself
    9. Continue to faff around with roads / vehicles

    By the time the station fits again, it costs millions in demolition of nearby buildings / roads and huge network disruptions.   If upgrading a road can teleport vehicles magically (and clear waiting passengers) then bulldozing a road should be able to do that too.  The rotate ability of stations also needs to be a bit ‘finer’ allowing more accurate positioning and perhaps snap to near roads less.

     

     

    in reply to: Whats new, whats next? #13175
    FX2K
    Participant

    Well, the home page of their website states:

    In the next days and weeks, we focus on developing new features as already announced earlier.

    So looking at earlier announcements:

    Still there is a large to-do list. One top priority issue is way points or at least line track selection at stations. Also, track construction should be more convenient. In addition there is a list of details like e.g. make cars waiting at railroad crossings. There will also be more performance optimization (especially for very large scenes) and finally, we also want to implement the widely requested vehicle auto replacement feature.

     
    You can be sure that we continue to listen to the community and improve the game, and we are confident to present a next game update soon.

    in reply to: Losing interest in this game #13171
    FX2K
    Participant

    @Admiral – Sorry I don’t speak russian.

    Me neither, so here is a ‘not so great’ google translate..

    Good day. The idea of the game is generally good. Why not enjoy playing:

    -Lack routing update new vehicles in a single click, without change of schedule (choose bus or tram that I want to replace. When he is at the nearest point from the depot to replace him new leaves, so as not to disturb timetable);

    -Lack distribution route in a single click on the number of vehicles (automatic exit from the depot to get equal intervals in time movement of trams and buses);

    -Lack of ready elements of building pathways (road junctions, railway interchange overpasses, bridges, turnouts, straight roads, tunnels) and they should already be equipped with traffic lights, semaphores, so as not to interfere with the player to enjoy the game.

    -No discounts and the impact of plants and production on a budget. Oil -> Refinery -> City (discount service diesel locomotives and buses), Iron and Steel Works -> town (discount on the purchase of machinery, trains, cars and Pathways), sawmill -> City (discount for the construction of railways, to Buying cars and trucks in the early era), and new plants such as: power (oil -> refinery -> power (discount for operation of trains and trams).

    – inconvenience construction of railways from the first time. It is very difficult to get the desired result immediately. We have to demolish and build again. and so can last a very long time; -obnovlyat locomotives and wagons, automatically, in just one click. (ask the desired substitution and unloaded when the train passengers or goods, it is automatically sent to the depot and there is a replacement. After updating the locomotive or wagon train automatically comes on line)

    Russian players watching the game and waiting for updates. many do not download licensed version of the game with torent-server. They are not willing to pay money for unfinished game. The game is interesting and necessary to continue refinement errors and modes. And the main thing to take into account the wishes of the players. For example to specify not only what changed, but also show that is being finalized at the moment. Such as “Developer Diary” in wargaming.com.

    in reply to: Mouse stuffed in higher res #13162
    FX2K
    Participant

    Give the following a go.

    1. Locate the exe “….Steam\SteamApps\common\Train Fever\TrainFever.exe”
    2. Right click it and choose properties.
    3. Go to the Compatibility tab
    4. Tick “Disable display scaling on high DPI settings”
    5. Click OK
    • This reply was modified 9 years, 5 months ago by FX2K.
    • This reply was modified 9 years, 5 months ago by FX2K.
    • This reply was modified 9 years, 5 months ago by FX2K.
    in reply to: LUA error on game load #13153
    FX2K
    Participant

    Do you have any mods?

    If not, try verifying the integrity of game cache (if using steam version)
    If so, then as the dialog suggests, a mod may be the issue here.

    in reply to: Old Station Repaint #13151
    FX2K
    Participant

    I tried this ( I try all mods I find ) and can’t say I was a fan of the textures used for the roof / platform. It didn’t fit well with the overall look of existing buildings, it looked out of place and a bit odd at different zoom levels… No disrespect intended.

    With the grid pattern being so prominent on the platform and the way I think the platform texture is applied, it was inconsistent in places too.

    • This reply was modified 9 years, 5 months ago by FX2K.
    in reply to: improvements #13149
    FX2K
    Participant

    This has been brought up quite a few times… I hope they add the ability to do more than just a simple junction that we have now.. it leads to unrealistic track layouts requiring much more space than would usually be required for rail.

    in reply to: Scrolling on laptop #13148
    FX2K
    Participant

    Doe you not have a ‘two finger’ scroll on your touchpad? You might be able to set your mouse options to enable this depending on the hardware.. i.e a synaptics touchpad (quite common)

    http://www.synaptics.com/en/gesture-suite-windows.php

Viewing 15 posts - 46 through 60 (of 208 total)