GeoffersH

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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  • in reply to: Demo #3864
    GeoffersH
    Participant

    It’s a bit late to be asking for a demo at this late stage, for gawds sake. You only have to wait less than a week now and besides, just watching the videos is as good as a demo for me. Join the queue and wait for it’s release.

    in reply to: Trains choosing platforms #3863
    GeoffersH
    Participant

    I agree with Arazel. This is the best transport based game that has been developed for such a long time and considering the small but very experienced dev team, I think it is going to be ironed out before too long. I am sure the dev team are aware of this and will no doubt have this issue on the top of their to do list. It may get fixed before actual release, or it might be later after release with a patch.

    How many games get released without some little bug? Not many.

    To not buy a game because it is not 100% perfect at the release stage, is being a bit too picky! But I am sure that 99% of us who like these sort of games will not be put off from buying it. From what I have seen of the game so far, is very good and I am sure it will have a huge following.

    There are other people who are not happy that multiplayer will not be in the release version, but that is on the to do list by the dev team. Personally, I couldn’t give a toss about multiplayer games. I never use multiplayer for several reasons. I just like to amble on, on my own and enjoy building up my own empire. Competition with the AI is good enough for me, without worrying about other real players who throw their toys out of the pram, if things aren’t going their way. I have seen it all before.

    So my advice to you cdmonton2. is to buy the game and don’t run it down before you have tried it for yourself. Problems like this will get sorted out and once they are, this should satisfy everyone, or nearly everyone, because you will always get the moaners.

    in reply to: Let's Play Train Fever (Coming soon) #3840
    GeoffersH
    Participant

    That’s pretty good  Mansen, much better than I thought it would be, only  most of these sort of games, don’t let you zoom in so far.  For a Beta, the textures are quite good too, so the finished game should look better still I suppose

    in reply to: Let's Play Train Fever (Coming soon) #3826
    GeoffersH
    Participant

    If it’s possible Jm764, I would like to see some low level horizontal shots during the recordings, just to see the amount of detail that can bee seen in the streets. Most of the other sims of this type, don’t allow the camera to go horizontal, or zoom in close. Just wondered if this was possible in TF.

    in reply to: Have performance issues been fixed? #3764
    GeoffersH
    Participant

    Let’s not get arguing between each other. I am sure the game is going to look much much better than it does on some of the video’s. I have used Fraps quite a lot over the years and although the later updates of it,  are much better than the initial Fraps programme, there is still some loss of quality, by the time the video has been, edited and uploaded to Youtube for showing.

    I think that the finished  game will present much better images and smoother game play, than it does on the videos we have seen so far. Further updates to the game will be on going, so I think there will be still room for more improvement, within the next twelve months. And, what with all the possibilities for Vehicle add on packs, and user DRL’s to produce new maps etc, seems quite exciting. I think the guys who have developed this game are on to a winner. It’s up to you guys to prove it, by supporting it and helping to improve on it.

    in reply to: variety of towns #3750
    GeoffersH
    Participant

    Going off what I have seen, all the towns grow with time. Don’t forget we are talking of a time period of almost 200 years. I think that the time structure will reach to about 2050, which gives scope for futuristic vehicles, possibly with add on material.

    There is a video, showing how the towns grow through time and these spawn into large cities with skyscrapers, and much wider roads, like four lane highways.

    Like the vehicles at the start of the game, these start off with horse drawn road vehicles and early steam trains. So buildings will become more modern as time goes on., like the vehicles  that will develop. How all these buildings develop, in the game, depends on what content has been built into the programme from the outset, but I am sure it’s going to be a great game, from what I have seen so far.

    I prefer the early stages really, as it brings back a bit of nostalgia, when the pace of life was not as hectic as it is today, but most of the younger guys amongst you, will probably prefer the more modern era’s, with faster trains and more congested roads etc. But there again, it’s everyone to his own.

    in reply to: Ships, Planes and Helicopters? #3651
    GeoffersH
    Participant

    I think it best left as it is with trains, trams, buses and lorries. There will be plenty to do to keep you busy once you reach the later years. It suits me anyway, the way it is now.

    in reply to: Another beta video – Or stream rather. #3621
    GeoffersH
    Participant

    Thank you Mansen for answering all of my questions. The auto save each year that passes, seems a good idea. I’ve pre ordered mine digitallty through Steam, so like you say, there should be a digital manual that could probably be printed off, so that you have a hard copy to refer to. Even boxed games don’t come with a manual these days, just a digital version on the CD/DVD.

    It sure looks an interesting game though. Sort of CIM + TTC rolled into one, with much better building techniques, rather than the grid type building pattern, where everything is built in straight orl diagonal lines. Pity I am away on holiday the day it is released and I won’t have my laptop with me. So I will just have to wait until I get back before I can download the game.

    • This reply was modified 9 years, 8 months ago by GeoffersH.
    in reply to: Another beta video – Or stream rather. #3615
    GeoffersH
    Participant

    Regarding the crashes. You seem to be doing hell of a lot of building all at once. I think if you save more often, this will prevent crashing. When building routes in Microsoft Train Simulator, you can get many crashes by building too much in one session without saving. The best way is to save little and often. That way you won’t loose any work you have done over say half an hour.

    Regarding the rail connections in the video, I think they could be tidied up a bit, it is beginning to look like a knitting plan gone wrong (just meant to be pun, not critical lol)

    Interesting to watch though. Regarding all the windows, you keep opening in the interface, there seems to be no end of them. It’s going to take some while to find out what does what?

    Will there be any tutorials in the release version, to explain how everything works?

    in reply to: Price Structure #3600
    GeoffersH
    Participant

    Ordered my digital download through steam at £17.99  (British pound).  Not sure what this works out in EUR, but it must be 25 EUR.  Train fever is not on sale at Amazon UK yet, only Amazon Germany. Not sure if it is on Amazon US either but I imagine it will be once released.

    in reply to: Maybe it’s time to update the forum? #3583
    GeoffersH
    Participant

    I totally agree Berry.

    in reply to: Increasing Line Capacity With Passing Loops #3534
    GeoffersH
    Participant

    Going off what you have said Mansen, regarding the amount of cash available at the start, it may be best to just use road transport to start with and get the industries producing, so that more funds are available to get at least a few rail lines in place. Best not to be too ambitious early on in the game I suppose.

    Anyway Steve seems to be on track (excuse the pun) with his signalling explanations and it will no doubt help others new to these games to get trains running to the best advantage on single line workings.

    in reply to: Procedural buildings still in the game? #3529
    GeoffersH
    Participant

    I like the style of the towns as they are at the beginning of the game, they all look pretty rural. As time evolves, they won’t take long before they develop into much larger towns and small cities. 100 years forward, we will be seeing urban sprawl, then heading towards the 21st century, large city development with complex transport systems.

    This is the sort of game I have been longing for, where it can develop over time. Not like the CIM games, where you have everything thrown at you from the start, with massive cities,

    I suppose being old myself, I have grown up with things at a slower pace than they are today, when steam trains were everywhere and trams still trundled the streets in Liverpool, Sheffield, Leeds, Glasgow and of course Blackpool. Now Blackpool has lost the nostalgia, with more modern trams, but progress is life.

    in reply to: Increasing Line Capacity With Passing Loops #3522
    GeoffersH
    Participant

    For those not familiar with signalling, I can see quite a few problems occurring when planning routes with single track lines, where passing loops will be required.

    Building dual track lines would be the best option, for traffic going in both directions, from town to town, with single track spurs to industry. Even in 1850, nearly all of the main line railways in Britain were built with dual track, so this would not be unrealistic when planning routes.

    • This reply was modified 9 years, 8 months ago by GeoffersH.
    in reply to: Let's Play Train Fever (Coming soon) #3519
    GeoffersH
    Participant

    Another nice video jm, nice to see the tunnel issue sorted out and the terrain tools seem easy to use. Are there any tools for adding water planned for the final release, so we can make more lakes?

     

Viewing 15 posts - 16 through 30 (of 52 total)