Tegron

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 12 posts - 16 through 27 (of 27 total)
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  • in reply to: [MOD] Cargo Mod (made by Gwinda) #5591
    Tegron
    Participant

    Does the mod work with new patches coming out and compatible with old saves? Or you need to start a new game each time a patch comes out?

    in reply to: Station upgrade #5589
    Tegron
    Participant

    Currently you can destroy a bit of track connecting to the station, destroy the station and place an upgraded one you get 20-30 seconds to replace without damaging any of your lines using the station.

    in reply to: Late Game Problems #5586
    Tegron
    Participant

    replace expansive trains with the lower cost trains, watch for the 30yr old money eaters.

    in reply to: Signals on bridges and in tunnels #5419
    Tegron
    Participant

    Hopefully when WP come into place the lines will be able to be modified as need be if you lay different track or want to adjust the route.

    • This reply was modified 9 years, 8 months ago by Tegron.
    in reply to: Crashing when loading game #5414
    Tegron
    Participant

    There was a patch so I know from the past that new patches can break old saves…

    in reply to: pschlik's TF Beta YouTube Videos #3185
    Tegron
    Participant

    Guys, lets give the kid a break. He is trying and learning. but when you do let’s play you are not supposed to spend time pointing out issues with the game especially when its in Beta, you can mention an issue, but you may want to move along to actual game play (eye candy, building, etc…).

    • This reply was modified 9 years, 8 months ago by Tegron.
    in reply to: Need some Lets plays before preorder #2914
    Tegron
    Participant

    I would do some if I had the game! 🙂 Pre-ordered already can’t wait.

    in reply to: Trains on stations? #2508
    Tegron
    Participant

    It would be great if you could customize the train setup. Like choose how many locomotives you want if you need a longer train to pull heavy load…

    Or be able to have more modern trains on both end so once the train arrives at the station it could just switch to the other train at its end for pull/push.

    in reply to: Suggestion: Multicore support #2478
    Tegron
    Participant

    Will the game take advantage of the 4-8+ cores or it will only look for 2 cores?

    in reply to: Alpha/Beta test? #2460
    Tegron
    Participant

    Info should be soon! 🙂

    in reply to: "Alot of Questions about gameplay" #2455
    Tegron
    Participant

    Good Questions.

    in reply to: Map size #2444
    Tegron
    Participant

    I would love to see 32 x 32km maps at least. Most PCs are getting fairly powerful, so those with powerful machines should be allowed to have massive maps! Is the game 32bit or 64bit?

    • This reply was modified 9 years, 11 months ago by Tegron.
Viewing 12 posts - 16 through 27 (of 27 total)