Nique

Home Forums USA DLC officially released

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  • in reply to: [TOOL] Train Fever Model Viewer #6162
    Nique
    Participant

    The problem with Train-fever.net is that it is a mixed languag website.. german all over the place. Most people around the world do not understand German.

    in reply to: [TOOL] Train Fever Model Converter #6072
    Nique
    Participant

    Thansk Omich. But i can’t download there. “Download” is just text.

    in reply to: Slope too high??? Impossible to build railroad tracks #6069
    Nique
    Participant

    Then at start begin with a ‘flat’ map. You make 70 million in just 60 years without any problem.

    in reply to: Train Fever Interactive Guide #6067
    Nique
    Participant

    I use chrome and it is working very well. Do you have Flash installed separately? It was a problem for chrome users as Flash is installed with chrome already.

    in reply to: Vehicle Spacing not working correctly? #6065
    Nique
    Participant

    It should be relatively easy to implement such thing as the calculation for the frequency is already done. Divide the frequency in the amount of trains and voila.. thats the time that the second train has to wait before leaving the station.

    in reply to: BUG: Passengers disappearing during transport #6064
    Nique
    Participant

    LOL, and i was thinking those people where fare dodgers. In the description of one passenger car is written that it is impossible for the conductor to check tickets 😛

    in reply to: Mod request. Unlimited time #5888
    Nique
    Participant

    Just think about it. With no limit, people will go all over the map. I understand the wish for such thing but what about peformance? Do you think your computer can handle so many agents?

    in reply to: Switches, crossings and signals #5768
    Nique
    Participant

    Well i tried to put signals at both sides of the track but it didnt work. The !@$!@$ train keeps trying to get on platform A.. with signals on both sides the train wont even try to get  on a platform.

    in reply to: Blender import/export #5594
    Nique
    Participant

    The MDL files are better described as  ‘info’ files. LUA ‘info’ files. You can edit them just like you can edit any other ‘lua’ file. The function of mdl files is to grab the needed resources (meshes, sounds) and give the whole package a name and description (and pricing and other info) to form a ‘model’. The meshes and sound files are stored separately. In this file you can edit the info / running costs / life time years and so on

    So that’s why you can’t import them into blender because blender does not know what to do with it.

    (by the way, it is ‘not’ good that people can not import models into blender because nobody can ‘learn’ how to make their own mods for the game. With a long wanted lifetime for this game modding is a ‘must’. That ‘i do not like others to open my files’ is just crap. Even if you can open them you are just not allowed to ‘use’ them in your own sets because the game is protected by copyright laws. But viewing to learn should be no problem. So that’s already handled.. don’t worry about that.)

    My tip to the game developers is: release a simple mod tool (or just release the tools you used to compose models (packing them, put them in the right directories, the descriptor files (mdl files)), i would be amazed if you didn’t use a tool. I mean.. hand-editing all these files is just time-consuming and boring and error prone)

    • This reply was modified 9 years, 8 months ago by Nique.
    • This reply was modified 9 years, 8 months ago by Nique.
    • This reply was modified 9 years, 8 months ago by Nique.
    in reply to: Language #4575
    Nique
    Participant

    You would need the POT file and then edit with PoEdit. (gettext).

Viewing 10 posts - 46 through 55 (of 55 total)