Tattoo

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Viewing 15 posts - 46 through 60 (of 193 total)
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  • in reply to: Cargo Tram #13529
    Tattoo
    Participant

    I looked at the files for your stations and that info is surely missing which means it’s most likely hard coded into the game.exe and can’t be changed. I would suggest creating a new station using the same parts but add the transportModes = yourself and see if it’ll work. I’d imagine the paths are on the 0 line so I would think the cargo path would have to be the same depending on where the station sits on the sidewalk..

    You would surely get more answers from the German site than you would here. There doesn’t seem to be any modders here. People only post about their mods here to be seen and downloaded by the people that visit here. Otherwise, everything is done on the German and/or the Russian site. I’m guessing not many Americans like this game because the lack of US vehicles and the crappy way the cargo works.

    in reply to: Could we keep the 4 lanes one size? #13509
    Tattoo
    Participant

    Oh, ok. Cool. Again, I’m glad you find it useful. I use it myself because I hate how they build different sizes. That’s stupid I think.

    in reply to: Could we keep the 4 lanes one size? #13506
    Tattoo
    Participant

    This is good. After applying it I was able to fix the stupid roads and even upgrade the ones that were stuck. I noticed though that medium upgrades were also a difference size than regular medium roads. 6 vs 8

    Thanks, I’m glad you find it useful. I believe those are the small roads that you’re speaking of. I changed the small roads to the medium sized roads so the town doesn’t build small roads. But the ‘No Small Roads’ is for when generating new maps otherwise it’s useless for saved games. But the ‘Thinner Large Roads’ is good for saved games. The only drawback to using the No Small Roads is that any modded stations HAVE to have the paths setup for the medium roads which is 6.5. The small roads are set at 4.5.

    I actually found a better solution to the No Small Roads. Instead of swapping out the medium roads for the small roads, I found I could change the boundries of the small roads instead. I haven’t tested it enough to release anything tho. I started on something else and never went back to this yet. I’ll get back to the roads some day, just can’t say when.

    • This reply was modified 9 years, 6 months ago by Tattoo.
    in reply to: Could we keep the 4 lanes one size? #13486
    Tattoo
    Participant

    This is why I made these.

    No Small Roads & Thinner Large Roads

    in reply to: Cargo Tram #13485
    Tattoo
    Participant

    Oh ok. Thanks, I didn’t know that.

    in reply to: Cargo Tram #13447
    Tattoo
    Participant

    Try changing this –

    streetTerminal = {

    cargo = false

     

    To this –

    streetTerminal = {

    cargo = true

    in reply to: Create better flatlands #13425
    Tattoo
    Participant

    noise.tga only changes the color of the land. It has no other effect that I seen. I changed it to white and it only changes the colors so no better effect.

    EDIT: oops, I meant I changed it to black. DOH!!

    • This reply was modified 9 years, 6 months ago by Tattoo.
    in reply to: Grouping Stations #13391
    Tattoo
    Participant

    The way I found was when building bus stations and they don’t always go where you want them to be built and end up being 2 stations instead of 1. I would group 2 stations that way. If grouping is used any other way, I’d like to know more about it too.

    in reply to: So… what good are waypoints? #13315
    Tattoo
    Participant

    I’d also like to have waypoints for trucks and buses too for the same reason mentioned above. I shouldn’t have to place a bus stop at every intersection to avoid the small side streets. Trucks and buses desperately need waypoints too.

    in reply to: [TOOL] Train Fever Model Viewer #13284
    Tattoo
    Participant

    Is anyone else having problems with the model viewer and the newest version of TF?
    I can’t get this to work now.

    I’ve actually reinstalled Windows 7 and everything else but I reinstalled vcredist_x86.exe and it still doesn’t work now. I also have NO mods installed. I’m trying to open default vehicles and the model viewer keeps freezing up.

    EDIT: I got this to work finally after trying a bunch of different files. It started to work after I installed the visual studio 2013 x64 bit file. I also installed the x86 version.

    in reply to: Buses and 'worm holes' #13218
    Tattoo
    Participant

    PS: Don’t know about anyone else but, I could really use an ‘undo’ button or at least a ‘are you sure you want to delete this major railway station’ message.

    I agree with a lot of the suggestions for this game but this would be annoying if a popup came up when deleting many things at once. I like the idea but think it would need something like holding the ctrl key to avoid the message when deleting more than one thing or many things.

    I also forget that I’m in demolish mode and have deleted things that I didn’t want to.

    in reply to: Cannot Upgrade Station #13196
    Tattoo
    Participant

    This happened to me the other day and was VERY annoying when trying to change a station. It sure would be nice if this can be changed to make it easier to change a station.

    in reply to: Any tutorials on adding custom vehicles to this game? #13120
    Tattoo
    Participant

    You also need the converter. This is the good one. The other one doesn’t work as well.

    Train Fever Converter (BR146)

    Let me know if you need help with this.

    in reply to: Any tutorials on adding custom vehicles to this game? #13119
    Tattoo
    Participant

    I don’t know if the buildings thing will help you. I’m assuming that you know how to model and only need to know how to get your models into TF. The loco in the image above looks like a non-electric loco so getting it into TF will be easy. I would suggest opening the file named, nohab.mdl. This is the diesel loco in TF. This is what I used for mine. This file should work fine for you. You would just rename it and change the entries in it for your model.

    I’ll help you to get started. You’ll need to find all of these files in your Train Fever folder. These are the files you’ll need to change to setup your own loco;

    res\models\group\vehicle\train
    nohab_lod_0_bogie.grp <– usually the group for bogies. used for other things too.

    res\models\material\vehicle\train
    train_nohab.mtl <– the material file

    res\models\mesh\vehicle\train\nohab
    nohab_lod_0_b1.msh <– change the .mtl in each of these
    nohab_lod_0_b1.msh.blob <– the models
    nohab_lod_0_body.msh
    nohab_lod_0_body.msh.blob
    nohab_lod_0_w1.msh
    nohab_lod_0_w1.msh.blob

    res\models\model\vehicle\train
    nohab.mdl <– the file that hold all the info of the vehicle

    res\textures\models\vehicle\train <– vehicle textures
    train_nohab.tga
    train_nohab_nrml.tga

    res\textures\ui\models\vehicle\train <– not sure where this is shown
    nohab.tga

    res\textures\ui\models_small\vehicle\train <– image shown in depot
    nohab.tga

    I would suggest opening these files to look inside at how everything is laid out. This is pretty much all the info you need and is what I used for my locos.

    Once you look at these files, let me know what else you need and I'll help ya with what I know.

    in reply to: Where are the American trains? #13091
    Tattoo
    Participant

    No, the Big Boy is still in progress and the issue with the tracks is already solved.

    Do you know what they did to solve the track problem besides not building the track with a short radius? I seen the thread but it’s in German so I didn’t understand what they all were talking about.

    I would also like to see more American stock in the game. Can you say DLC? That’s what I’m guessing but who knows.

Viewing 15 posts - 46 through 60 (of 193 total)